# Understanding attack & resistance values

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Hello!

If we have fight like this:

Unit A: attack: 10 pierce, interval: 1 sec
Unit B: resistance: 5.0 pierce (41%), health 100

What that means, how many seconds needs unit A to kill unit B? And what "41%" means?

And comparing to that what about

Unit C: resistance: 1.0 pierce (10%)

Is Unit C 5x weaker than Unit B? Or 5 - 1 = 4

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41% of pierce damage inflicted to unit B is denied by its pierce resistance, hence, unit A needs 100/6.9 = 15 landed hits to kill unit B.

please only mind percentage resistance, the absolute value before that is related to the exponential of the percentage resistance, and it's not really necessary to understand it, but if you are comfortable with math you can do some research on the forum and see how that works, there are other threads like this one you created. also if you want to know what's the chance of ranged attacks to hit or to miss (melee attacks always hit) you should find some answers in the forum, but that's actually quite messy and much more complicate.

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1 hour ago, alre said:

41% of pierce damage inflicted to unit B is denied by its pierce resistance, hence, unit A needs 100/6.9 = 15 landed hits to kill unit B.

please only mind percentage resistance, the absolute value before that is related to the exponential of the percentage resistance, and it's not really necessary to understand it, but if you are comfortable with math you can do some research on the forum and see how that works, there are other threads like this one you created. also if you want to know what's the chance of ranged attacks to hit or to miss (melee attacks always hit) you should find some answers in the forum, but that's actually quite messy and much more complicate.

Yeah, sorry but Search function on forum doesn't help much - I already tried to find.

But how you got 6.9 value?

Oh, they can miss as well? Yeah, then that "dancing" technique makes sense. I could put cavalry in front and order to go left-right? Or better let them fight?

IDK man.... I am trying to understand what units to build to counter opponent.  I think that 5-10% more efficient fight is big deal in that big fights against equal or better opponent. It's hard to catch everything on Forum so I am trying to analyze replays and compare units.

Edited by BeTe
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30 minutes ago, BeTe said:

But how you got 6.9 value?

If that's what gets through from 10 damage and 41% resistance I think it should be 5.9.

33 minutes ago, BeTe said:

Oh, they can miss as well? Yeah, then that "dancing" technique makes sense. I could put cavalry in front and order to go left-right? Or better let them fight?

That's why dancing was nerfed. You can try it, but I think that horse is gonna die pretty quick.

34 minutes ago, BeTe said:

I think that 5-10% more efficient fight is big deal in that big fights against equal or better opponent.

That's why forge upgrades and will to fight make a difference.

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@Gurken KhanYeah I got 5.9 as well... What about "1.0 pierce" value then? It should be 4.9 then?

Yeah I guess forge upgrades are where we should be equal.

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58 minutes ago, Gurken Khan said:

If that's what gets through from 10 damage and 41% resistance I think it should be 5.9.

yes right

45 minutes ago, BeTe said:

What about "1.0 pierce" value then? It should be 4.9 then?

that's 10% reduction, so an incoming attack of 10 pierce damage actually deals 9 damage to unit C.

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1 hour ago, alre said:

yes right

that's 10% reduction, so an incoming attack of 10 pierce damage actually deals 9 damage to unit C.

Ah sorry, I meant `5.0 pierce` , for Unit A. It's ignored? I only calculate percentage then?

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I created a simple explanation, I had to see how AoM worked (it's the same formula).

I take the explanation from FAQ.

And my calculator.

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8 hours ago, BeTe said:

Hello!

If we have fight like this:

Unit A: attack: 10 pierce, interval: 1 sec
Unit B: resistance: 5.0 pierce (41%), health 100

What that means, how many seconds needs unit A to kill unit B? And what "41%" means?

And comparing to that what about

Unit C: resistance: 1.0 pierce (10%)

Is Unit C 5x weaker than Unit B? Or 5 - 1 = 4

B

C

if C has the same hitpoints C is more weaker.

I like to make things more visual.

The higher the resistance, the lower the damage.

Edited by Lion.Kanzen
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@Lion.Kanzen Thx man.

Still confused by that number like "5.0 pierce" , one along percentage value.

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On 03/11/2022 at 11:15 AM, BeTe said:

Yeah, sorry but Search function on forum doesn't help much - I already tried to find.

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in case it should be written another way:

5 pierce armor means unit receives: (attack damage) x 0.9 x 0.9 x 0.9 x 0.9 x 0.9 = 59% of (attack damage)

(aka 41 percent less damage).

Edited by real_tabasco_sauce

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