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Settlement as victory and campaign

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I watch a program about the Vikings on TV. An idea for the game, maybe the war to do as a goal of capturing the city for further development!
The game of course about the ancient military knowledge, but you could add goals - like building on the map, and it's not a sandbox and not a mod. After all, that's how many tribes developed at the time.

You could make war an option for the game, focusing on historical events, and make this whole game freely evolving and with all the ancient civilizations.

Edited by vladolf1984
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You can always do city buildings and using deploymacy you can decide not to attack other player. Other things can be introduced when we have campaigns introduced in the game. But as of now you 0ad is not the game for that. 

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