LordStark Posted July 4, 2022 Report Share Posted July 4, 2022 Hi guys, For some reason I am not seeing what I expect to see based on the tutorial videos I have watched for UV mapping/texturing. I want to give my castle-type models and extra texture so that I can visually upgrade them with one texture used to represent the stronger wall versus one being used to represent the weaker one. Here are the steps I did. Do you have any advice? The aim is to retexture the main body of the building but leaving the roof and windows alone so I have marked seams to separate them. Quote Link to comment Share on other sites More sharing options...
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