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A26 - Quick Feedback


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Hello,

Quick feedback about the balancing of the A26. (Not exhaustive)

 

About the spear cav buff :

  • Spear Cav :
    • DPS = (4+3)/1.25 = 5.6 damage/s
    • (A26)DPS against cav =  (4+3)/1.25 * 2 = 11.2 damage/s
    • (A25)DPS against cav =  (4+3)/1.25 * 1.75 = 9.8 damage/s
  • Sword Cav :
    • DPS = 6.5/0.75 = 8.7 damage/s

I think it make sense, we will see.

 

Small regeneration to fruit and fish :

I like the idea, but it would be great is the bushes didn't diseapear when the resources reach 0. The food collect will be a madness to optimise.

 

Fire cav nerf :

  • Fire Cav :
    • DPS = 25/1.5 + 2*3 = 22.7 damage/s
  • Celtic Chariot :
    • DPS = 36/1.25 = 28.8 damage/s

I think this nerf was too much, this unit was this only real strengh of the Ibers. Remember that Ibers don't have hero to increase the damage of the unit. Fire damage is nice but there is no upgrade for it. (the cost can be reduced thanks to Indibil but not worth making then anymore)

In the other hand the celtic chariots remain with old stats and thay have a hero that can increase damage by 20%.
I think if you nerf the fire cavs, nerf also the celtic chariots.

Need to be tested.

 

Adjust Kushite Pyramids to be more used :

I really like the change, I like previous pyramids, I think like these new one.
Waiting the same kind of change for some other buildings (Pillar of Ashoka)

 

Increase the cost of mercenary cavalry from 80 to 90 metal :

I agree it is a good start, some people would say it is not enough.

 

Make catapult/stonethrower more useful :

They will become very usefull, 11 shots to destroy a celtic civic center is not much. 3 catapults detroy a CC in ~30 sec.
Need to be tested in real games.

 

The Han Chinese :

Firstly were they really called "Han Chinese" ?
It feels unusual, it is like "Iber Spanish", "Ptolemies Egyptian", "Britons Britons",...

 

Balance

Food Collect :

  • Rise paddy:
    • 0.6*1.25*1.25*1.25 = 1.17 food/sec (with all upgrade)
    • 60 wood / 3 Gatherer  = 20 wood / gatherer
  • Fields (Gauls)
    • 0.5*1.20*1.20*1.10*1.20 = 0.9504 food/sec (with all upgrade)
    • 100 wood / 5 Gatherer  = 20 wood / gatherer

The food collect is higher than the gauls even if they have an extra upgrade.
The smaller cost make the field transition easier.

 

Imperial Ministry and Imperial Minister :

I have absolutly no idea how good they are, but i like the idea to add new gameplay.

 

LaoziGate :

It seems way too strong. +25% health and 1hp/s, range 75m and it is cheap. (and no hit box for pathfinding)

 

Wei Qing :

  • Damage are insane :
    • Full upgrade it has : 152.4 (+5.7) / 2.4 = 63.5 dmg/s
      • It is not a crossbow but a bolt shooter.
  • Bonuses :
    • +20% damage for champs
      • Like other heros
    • -10% damage for enemy cavalry
      • Why not similar to some other heroes
    • -10 hp/s to enemy units arround him
      • It is way too much, there is no upgrade to reduce this damage
      • it can erase 30 pikes in 10 sec without fighting
      • This kind of bonus is nice but here it is a bit too much. It could be great to have this on all chariot and ele units like -1/-2 hp/s.

Great Towers :

Why only one ?

 

No "Will to fight":

Why not, replaced with 3 very nice upgrade, i like the idea. But for the same bonus than the blacksmith it is 3 time the price.

To be tested in a real game.

 

 

For every other things, I have no opinions, I guess balancing issues will be found when playing.

Thank you for the work done !

 

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19 hours ago, Edwarf said:

I like the idea, but it would be great is the bushes didn't diseapear when the resources reach 0. The food collect will be a madness to optimise.

Because even when they don't disappear it will be annoying to micro. The point isn't to micro it. Just some nice touch to them.

19 hours ago, Edwarf said:

Fire damage is nice but there is no upgrade for it.

Also no armour for it, so it is more effective than the stated DPS. Also FC can hit and run whilst still doing damage.

19 hours ago, Edwarf said:

Firstly were they really called "Han Chinese" ?

 

19 hours ago, Edwarf said:

Thank you for the work done !

You are welcome! Thanks for the feedback. :)

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I am thinking we need to be ready to start doing some serious gameplay testing once the RCs start coming out. 
 

Han versus other civs

Merc cav balance

fire cav balance (also check Briton chariots)

pike+ranged vs spears +ranged vs swords+ ranged

spearcav 

catapults

macedonian civ bonus

When we test things, be sure to try new strategies and think outside the box so that we don’t miss something that we would want to fix.

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