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Rev:26886 - Crashes on game start. Only me? [Closed]


Mastoras
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Hello there,

I am new to C++ so I might have set up something wrong.

 

I am on an Intel mac (MacBook Pro (15-inch, 2018)) (macOS Monterey)

I fetched 26886 and compiled successfully with some warnings.

 

The game runs, however if i try to start a local game, this happens:

...
...
...
GAME STARTED, ALL INIT COMPLETE
ERROR: CFramebuffer object incomplete: 0x8CDD
ERROR: CFramebuffer object incomplete: 0x8CDD
ERROR: Failed to create LOS framebuffers
Assertion failed: "framebuffer"
Location: DeviceCommandContext.cpp:790 (SetFramebuffer)

After that no matter what I hit, game crashes and i get segmentation fault.

 

I see there were quite a few changes that happened on DeviceCommandContext.cpp recently. Is it real, or is it only me?

Edited by Mastoras
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37 minutes ago, Mastoras said:

Hello @vladislavbelov system_info.txt  < Uncached, Cached, I don't have such a file.

 

Just a note by no matter what I hit I mean the options the terminal gives me like, continue, debug, suppress exit. In terms of games it just gets "stuck" on the loading screen to 100%.

It seems your setup doesn't support some framebuffer types. I'll try to make a patch. For now you could try to add `smoothlos == "false"` to your usef.cfg file.

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10 minutes ago, Mastoras said:

Hello @vladislavbelov system_info.txt  < Uncached, Cached, I don't have such a file.

 

Just a note by no matter what I hit I mean the options the terminal gives me like, continue, debug, suppress exit. In terms of games it just gets "stuck" on the loading screen to 100%.

You only have 2GB of RAM ? That seems awfully little for a mbp

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  • Mastoras changed the title to Rev:26886 - Crashes on game start. Only me? [Closed]

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