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Add Food, food management and supply chain


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- makes game harder

- adds countless strategies

- adds even more counter-strategies

- makes it more realistic

Players would have to send food to sustain major armies, lets say via carts.

Supply carts could be ambushed by enemies and would require protection.

 

Pretty cool idea if you ask me. OFC you could argue it would be annoying as it would require more management and divided focus, while offering little to nothing, but as long as it adds strategies and counterstrategies id say its worth it

Edited by bad player
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58 minutes ago, bad player said:

- makes game harder

- adds countless strategies

- adds even more counter-strategies

- makes it more realistic

Players would have to send food to sustain major armies, lets say via carts.

Supply carts could be ambushed by enemies and would require protection.

 

Pretty cool idea if you ask me. OFC you could argue it would be annoying as it would require more management and divided focus, while offering little to nothing, but as long as it adds strategies and counterstrategies id say its worth it

Good idea. Only issue: everyone turtle instead of fighting. Not sure how to implement the code neither.

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You want a supply wagon like in Rise of Nations, once soldiers enter enemy territory without a supply wagon, their HP will be reduced. Or a food consumption system like Ancestors Legacy? All soldiers will be debuffed once the food reserve is exhausted?

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As far as adding gameplay mechanisms, there are many more areas where a simpler mechanism can get us much more gameplay improvement. 

  • Attack ground
  • melee charging
  • ship mechanics improvements
  • cavalry momentum and accleration
  • Alternative resource gathering systems
  • changing/adding civ/team bonuses
Edited by BreakfastBurrito_007
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