Jump to content

Monthly Review - December 2004


Wijitmaker
 Share

Recommended Posts

award.gif

The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of December:

Philip Taylor (aka Ykkrosh): For his highly competent and relentless assistance in a wide range of areas this month. No problem too large or small, with great initiative and never a word of complaint, Philip fixed bugs, built tools, and made welcome improvements to such diverse areas as the GUI and editor. A real asset while we've been understaffed during the holiday season.

Accomplishments for the month of December:

  • Found and fixed bugs related to the build system, game engine, SpiderMonkey, garbage collection, and pretty much everything else.
  • Cleaned/Optimized source code.
  • Internally renamed the game engine, many name corrections were made replacing the old with the new.
  • Added graphical effects (greyscale, recolouring, etc) to textures in the GUI system.
  • Provided support for icon-sheet textures in the GUI.
  • Implemented tooltips.
  • Made the sky blue.
  • Reorganised build repository.
  • Implemented archive builder.
  • Made Scenario Editor recompilable and improved.
  • Built multiplayer connection / IP hosting screen and message box.
  • Built SP map selection screen.
  • Further refinement of session GUI (particularly status icons). Established build lists (train, construct, research, etc).
  • Revised GUI to take advantage of new improvements like icon sheets, tooltips, and sprite colouring effects.
  • Fixed a raft of bugs and improved the low-level code, including texture flipping.
  • Made various user interface placeholder art, like command buttons, unit icons, etc...
  • Started on in-game Editor GUI (aka Atlas).
  • Made static loading screen and F10 menu.
  • Wrote and released 2D/3D developer article.
  • Hired two new historians.
  • Created and released eight screenshots.
  • Updated DD with some changes to match entity implementation, and initial plan for charge effects.
  • Various mundane admin, management and discussions too random to detail here.
  • Carthaginian structure concepts finished.
  • Iberian concepts started.
  • Created placeholders for all the structures in the game (60+ actors).
  • Created placeholders for all the units in the game (150+ actors).
  • 12 humanoid charecters modeled.
  • All Carthaginian structures modeled.
  • All Persian structures modeled.
  • Hellenistic voice acting started.

Link to comment
Share on other sites

  • 2 years later...

"Made the sky blue" :)

That sounds like quite an accomplishment.

(Why don't we take and paint the sky blue, if me can make a game we can do anything :D )

A bit more serious note though: It's sure interesting to see from where we're coming, the project has sure come a long way, though we're obviously not done yet. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...