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extended players quantity


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programmatically, is it enough to edit the javascript files or it needs to rewrite the engine to implement:

civs limit per map stays the same.

but players number can be increased, where many players can play as one civilization against other players/AIs to do multitasking like one gather resources and one explore and one build or they co-op to do things like flanking enemies or other tactics.

Edited by man_s_our
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4 hours ago, nani said:

https://code.wildfiregames.com/D2667

With this you can try up to 30 players (or AI). You will need to rebase any changes and compile it, and only works from command line but works.

Also had alternative implementation that allowed arbitrary sizes (> 100) but is not published.

they play as different sides, right?

what I meant is being able to play as commanders in  one nation (not just allies) and share the resources and such things.

but I think it can be edited through JS (by editing deplomacy and gui and such)

Edited by man_s_our
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1 hour ago, borg- said:

They are totally different games. What causes lag in 0a.d is not the number of players but the number of units moving on the map.

this Idea is good for increasing players without slowing down the game since max units related to civs number and not players number

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1 minute ago, man_s_our said:

esta ideia é boa para aumentar os jogadores sem desacelerar o jogo, já que unidades máximas estão relacionadas ao número de civs e não ao número de jogadores

You can have a 5v5 or 6v6 game but you will have to reduce the max population to 150 for example, which might make the experience not so fun since you need a good amount of units to collect resource and another to fight.

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11 minutes ago, borg- said:

You can have a 5v5 or 6v6 game but you will have to reduce the max population to 150 for example, which might make the experience not so fun since you need a good amount of units to collect resource and another to fight.

the idea is not about having many players. but about being able to divide leadership between multiple commanders instead of having only one leader for the entire army.

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Cooperative play is not yet possible, but planned (https://trac.wildfiregames.com/ticket/2459). One can work around that by enabling cheats and changing perspective.

Spoiler
  1. Start a match with one player observer and cheats enabled.
  2. Let the observer use <alt>+<d> to open the development panel.
  3. Click "Change perspective".
  4. Select the player to control at the top right of the screen.
  5. Enjoy cooperative play, but remember: "With great power comes great responsibility.".

 

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12 hours ago, Freagarach said:

Cooperative play is not yet possible, but planned (https://trac.wildfiregames.com/ticket/2459). One can work around that by enabling cheats and changing perspective.

  Hide contents
  1. Start a match with one player observer and cheats enabled.
  2. Let the observer use <alt>+<d> to open the development panel.
  3. Click "Change perspective".
  4. Select the player to control at the top right of the screen.
  5. Enjoy cooperative play, but remember: "With great power comes great responsibility.".

 

good to know this feature is already planned

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