Hello there and welcome to my thread!   What this thread addresses: General concepts of real-time strategy games.   Who this thread is designed for: Novice and amateur players.   Civilizations, heroes, economies, military power-houses and team play (a preface) Civilizations Each civilization provides it's own set of modifiers that will affect: How you play, how your opponent plays and how your allies play (in team-games). Civilization modifi
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