Hello there and welcome to my thread!
What this thread addresses:
General concepts of real-time strategy games.
Who this thread is designed for:
Novice and amateur players.
Civilizations, heroes, economies, military power-houses and team play (a preface)
Civilizations
Each civilization provides it's own set of modifiers that will affect: How you play, how your opponent plays and how your allies play (in team-games).
Civilization modifi
Hello there and welcome to my thread!
What this thread addresses:
General concepts of real-time strategy games.
Who this thread is designed for:
Novice and amateur players.
Civilizations, heroes, economies, military power-houses and team play (a preface)
Civilizations
Each civilization provides it's own set of modifiers that will affect: How you play, how your opponent plays and how your allies play (in team-games).
Civilization modifi