Jump to content

How to correctly implement new civs to the game?


PyrrhicVictoryGuy
 Share

Recommended Posts

So the mod file goes into the mods directory, done. From what I think all the thing are in the correct place but when i go in game and try to do anything I get error messages and blank gray menus.

I wanted to ask if any of the prominent modders had these problems before and if so how did you get pass them.

When I try to open the structure tree:

548721514_Screenshot(510).thumb.png.c7ae2c3263de2460819b39004acb8f72.png

577384858_Screenshot(513).thumb.png.f7fc777b0460f149035ff0606a923b6f.png

 

 

When I try to play a match:

1628058978_Screenshot(512).thumb.png.9a1a7e6065c93f3d3fb1fc0069365b6e.png

176643980_Screenshot(509).thumb.png.a1ee17dd8053b97ec236e5872280f382.png

 

Civ Json file:

bact.json

Unique techs:

cavalry_tradition.jsonbudhist_evangelism.jsonbactrian_camels.json

Civ bonus:

bact_cavalry.json

 

The whole thing:

Bactrians-mod.rar

 

 

 

 

Link to comment
Share on other sites

Quote

JSON.parse: expected ':' after property name in object at line 5 column 2 of the JSON data
ERROR: Failed to parse 'simulation/data/technologies/budhist_evangelism.json'

JSON.parse: unexpected character at line 18 column 5 of the JSON data
ERROR: Failed to parse 'simulation/data/technologies/cavalry_tradition.json'

JSON.parse: expected ',' or '}' after property value in object at line 9 column 2 of the JSON data
ERROR: Failed to parse 'simulation/data/auras/units/heroes/bact_hero_menander_3.json'

Pretty self-explanatory.

 

Quote

WARNING: The "structures/bact/storehouse" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/bact/sentry_tower" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/bact/wallset_stone" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/bact/wonder" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/sele/wall_gate" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/sele/wall_tower" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/sele/wall_long" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/sele/wall_medium" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/sele/wall_short" template has a defined civ of "sele". This does not match the currently selected civ "bact".
WARNING: The "structures/bact/wall_gate" template has a defined civ of "sele". This does not match the currently selected civ "bact".

Please specify the correct civ within your structure templates.

 

Quote

ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/bact/infantry_javelineer_b.xml"
ERROR: Failed to load entity template 'units/bact/infantry_javelineer_b'

Either provide the missing template, or provide a suitable alternative under SkirmishReplacements in simulation/data/civs/bact.json.

  • Thanks 1
Link to comment
Share on other sites

@s0600204 Thank you, you're a life saver really. But there is still something I gotta figure out:

50 minutes ago, s0600204 said:

JSON.parse: expected ':' after property name in object at line 5 column 2 of the JSON data
ERROR: Failed to parse 'simulation/data/technologies/budhist_evangelism.json'

 

659280582_Screenshot(528).png.f985e96a666c1118e60b7526bd52730d.png

It can't be this right?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...