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Release dates of 0 AD, A25


Saatamia
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38 minutes ago, Freagarach said:

When we've fixed the remaining annoying bugs, probably.

I’m just curious how this works. At what point do we give up on fixing a bug for a specific release? Like I see a RB from 4 months ago that still hasn’t been fixed. At some point does the programming team just say “next release”?

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Some bugs like the texture converter one only happen in dev copies they are not the highest possible release blockers and can be somewhat ignored. Some others break the game badly and cannot be.

There is a drop in activity these days because some of us were on holidays. We did not expect to find so many nasty bugs so close to a release.

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7 minutes ago, Stan` said:

Some bugs like the texture converter one only happen in dev copies they are not the highest possible release blockers and can be somewhat ignored. Some others break the game badly and cannot be.

There is a drop in activity these days because some of us were on holidays. We did not expect to find so many nasty bugs so close to a release.

Makes sense. It’s just the first one I really paid any attention to development, so I was curious how it worked. 
 

Better to come off the block clean than to stumble and risk immediate backlash

Edited by chrstgtr
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1 hour ago, Stan` said:

We did not expect to find so many nasty bugs so close to a release.

I don't know how much you guys want to stick to the planned release. Personally I think it's fine if the release is delayed if that means bugs are fixed. For example I'm thinking about the masses of unused ships; don't know how close to a solution that is.

I'll play RC3! :)

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