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A25 svn-version 25810 not playable


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Hello guys,

again i want to give some feedback to this version. I've done this a few days earlier, but no one has noticed this. And i think, the problems i've told you are too serious.

To make it easier for me i write in german, because my english is still not good enough.

Ich beginne ein neues Spiel, die o.g. Version. Keine Mods aktiviert, Cache geleert. Bottnischer Meerbusen, Gigantisch, 8 Spieler, alle KI, keine Teams.

Während des Spiels treten nun wieder folgende Fehler auf:

1. Einige Spieler, besonders die Gallier, bauen Unmengen von Schiffen (bis zu 50 Stück bei den Galliern)

2. Einige Spieler bauen Unmengen von Siege-Rams (bis zu 20 Stück)

3. Kushiten, Karthager und Ptolemies werden ziemlich zu Anfang fast vollständig eliminiert, doch dann ist niemand der anderen Spieler willens oder in der Lage, diese 3 vollständig zu zerstören. Die Römer lassen einen Händler nach dem anderen töten, weil sie ständig an dem überig gebliebenen CicicCenter der Kushiten vorbei laufen.

4. Ab ungefähr Mitte des Spiels erfolgen keine größeren Attacken mehr, obwohl einige Spieler über Unmengen von Einheiten verfügen (die Römer z.B. alleine ca. 95 berittene Einheiten).

5. Das Spiel stürzte schliesslich mit dieser Fehlermeldung ab:

grafik.thumb.png.3a900119c33f10074597a8bc5545f8fd.png

 

Die Wiederholungen:

0037: commands.txt, keine "metadata.json" vorhanden, vermutlich aufgrund des Absturzes

0038: commands.txt, keine "metadata.json" vorhanden, geladenes Spiel stürzte direkt mit folgender Fehlermeldung ab, ohne zu beginnen:

grafik.thumb.png.905007e7a6b02f4adb1740e553ecfc72.png

0039: commands.txt, metadata.json das gleiche gespeicherte Spiel, diesmal ohne Absturz

 

Gespeicherte Spielstände (gleiches Spiel, immer wieder geladen und gespeichert):

savegame-0132.0adsave, savegame-0133.0adsave, savegame-0134.0adsave, savegame-0135.0adsave, savegame-0136.0adsave, savegame-0137.0adsave

 

Zusammenfassung:

  • es werden zu viele Schiffe gebaut,
  • zu viele Siege-Rams,
  • unlogisches Verhalten (s. Punkt 3),
  • Gebäude werden attackiert, aber nicht verteidigt,
  • Unmengen von Einheiten vorhanden, aber keine Angriffe,
  • "tanzende" Schiffe

 

 

Vieleicht hat jemand Zeit, sich die Wiederholung und/oder die save's anzuschauen und mir zu erklären, was hier falsch läuft. So macht das Spiel keinen Spaß mehr. Denn all diese Ungereimheiten treten auch bei anderen Maps auf, egal ob mit oder ohne aktivierte Mod's.

 

Viele Grüße aus Germany,

Mr.lie

 

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44 minutes ago, Mr.lie said:

To make it easier for me i write in german, because my english is still not good enough.

Q&D translation:

"Start a new game, svn 25810, no mods, cache emptied. Gulf of Bottnia, Giant, 8 players, all AI, no teams.

During the game, following issues arise:

1. Some players, especially Gauls, build masses of ships (Gauls up to 50)

2. Some players build masses of siege rams (up to 20)

3. Kush, Cart & Ptols get nearly exterminated at the beginning, but none of the other players seem willing or able to finish them. The Romans get their traders killed one after the other, because they keep passing the leftover Kush CC.

4. After roughly half the game there's no serious attacks anymore, although some players have masses of units (Romans alone ~95 cav).

5. Finally the game crashes:

46 minutes ago, Mr.lie said:

grafik.thumb.png.3a900119c33f10074597a8bc5545f8fd.png

1 hour ago, Mr.lie said:

Die Wiederholungen:

0037: commands.txt, keine "metadata.json" vorhanden, vermutlich aufgrund des Absturzes

0038: commands.txt, keine "metadata.json" vorhanden, geladenes Spiel stürzte direkt mit folgender Fehlermeldung ab, ohne zu beginnen:

 

The replays:

0037: no metadata.json available, probably bcs of crash

0038: no metadata.json available, game crashed immediately without starting giving following error message:

1 hour ago, Mr.lie said:

grafik.thumb.png.905007e7a6b02f4adb1740e553ecfc72.png

0039: commands.txt, metadata.json das gleiche gespeicherte Spiel, diesmal ohne Absturz

0039: Same saved game, this time without crash

 

1 hour ago, Mr.lie said:

Gespeicherte Spielstände (gleiches Spiel, immer wieder geladen und gespeichert):

savegame-0132.0adsave, savegame-0133.0adsave, savegame-0134.0adsave, savegame-0135.0adsave, savegame-0136.0adsave, savegame-0137.0adsave

 

Zusammenfassung:

  • es werden zu viele Schiffe gebaut,
  • zu viele Siege-Rams,
  • unlogisches Verhalten (s. Punkt 3),
  • Gebäude werden attackiert, aber nicht verteidigt,
  • Unmengen von Einheiten vorhanden, aber keine Angriffe,
  • "tanzende" Schiffe

 

 

Vieleicht hat jemand Zeit, sich die Wiederholung und/oder die save's anzuschauen und mir zu erklären, was hier falsch läuft. So macht das Spiel keinen Spaß mehr. Denn all diese Ungereimheiten treten auch bei anderen Maps auf, egal ob mit oder ohne aktivierte Mod's.

Viele Grüße aus Germany,

Mr.lie

Saved games, same game, saved & loaded again and again: ...

Summary:

- too many ships being built

- too many siege rams

- illogical behavior (see 3.)

- buildings get attacked but not defended

- plethora of units available, but no attacks happen

- 'dancing ships'

 

Maybe someone has time to look at the replays/saves and explain to me what goes wrong here. This way the game's no fun anymore. Especially since this kinda stuff also happens with other maps, regardless if mods are enabled or not.

Much regards from Germany, Mr.lie"

 

hth :)

 

 

 

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On 26/06/2021 at 1:09 AM, Mr.lie said:

1. Einige Spieler, besonders die Gallier, bauen Unmengen von Schiffen (bis zu 50 Stück bei den Galliern)

2. Einige Spieler bauen Unmengen von Siege-Rams (bis zu 20 Stück)

That might or might not have been caused by https://code.wildfiregames.com/rP25584. If you have time, could you check before and after this revision?
Pinging @Angen since it involves PetraAI.

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2 hours ago, Freagarach said:

If you have time, could you check before and after this revision?

 

Yap, this was it @Freagarach. I reverted the game to 25583, the last built before 25584. Start a new game, "Bottnischer Meerbusen", "Sehr groß", 8 players, all Petra.

All works as expected:

  • no more tons of warships and/or siege-ram
  • all players build relative at the beginning docks and markets
  • they keep on attacking neighbours, and when do so, they finished it until the enemy is destroyed
  • all in all the whole gameplay / behaviour is much more pretty then before

Maybe the warships are handled as "normal" unit, because i've noticed before, that, when playing gulf-maps, they always tried to follow the units, which where on the way to attack someone.

 

unfortunately the game crashes after a while with the following message:

grafik.thumb.png.8792e23e2add795e554dc7c29798e6cd.png

 

I attach some files to investigate:

userreport_hwdetect.txt,crashlog.dmp,crashlog.txt,mainlog.html,system_info.txt,savegame-0142.0adsave,savegame-0143.0adsave

 

I'll hope, this maybe useful for you to find out, what causes the unusual behaviour in 25584.

Greetings from Germany

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52 minutes ago, Stan` said:

8 Ais on a giant maps means certain OOM so the crash is sad but not much we can do.

Maybe or maybe not: after reload the game again, it run over 1 hour without a crash. Then it crashes again by the try to save it again. the attached files are always the same game:

savegame-0144.0adsave,savegame-0145.0adsave,savegame-0146.0adsave

P.S: the mapsize isn't "giant", but "Sehr groß"

Edited by Mr.lie
Mapsize
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I've noticed, that the game is ignoring the >Limits>settings in the "player.js" and/or in the "player_{civ}.js files. As a temporary workaround for me i wanted to limit the ships.

      <Ship>1</Ship>
      <Warship>1</Warship>
      <Bireme>1</Bireme>
      <Quinquereme>1</Quinquereme>
      <Trireme>1</Trireme>
      <Dock>0</Dock>


But the Ai ignored this settings. For testing i've limit the dock to zero, and no faction build a dock anymore. Maybe the Entities (Ship, Warship etc.) aren't correct named by me?

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10 hours ago, Freagarach said:

@Mr.lie can you test https://code.wildfiregames.com/D4184, please? I fear there might be more, but it looks like this improves it already.

Hi,

i've started a new game (the same as above) after applying D4184 and it seems to be ok with siege-ram and elephants. The max count i've noticed is 9 siege-rams from the "iberer" and only a few elephants. And, for the first time as long i play 0ad, i've seen that a faction ("kushites") build "siege-tower"! Never before i've seen this.

Warships are still produced tons.

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29 minutes ago, Mr.lie said:

And, for the first time as long i play 0ad, i've seen that a faction ("kushites") build "siege-tower"! Never before i've seen this.

That is bad actually, since the code has a very nice comment: "// We do not want siege tower as AI does not know how to use it".

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52 minutes ago, Mr.lie said:

Hi,

i've started a new game (the same as above) after applying D4184 and it seems to be ok with siege-ram and elephants. The max count i've noticed is 9 siege-rams from the "iberer" and only a few elephants. And, for the first time as long i play 0ad, i've seen that a faction ("kushites") build "siege-tower"! Never before i've seen this.

Warships are still produced tons.

After a while, the "athener" have build 13 siege-rams ...

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