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[WIP] "Grand Strategy" Campaign - A25 mod


wraitii
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I already played the last version of the mod for a few hours, a work in development but already very playable, here are some observations.

1 I believe that by the nature of development the world map is not yet complete, but I do believe that at least the ocean and inaccessible areas should have a color to stand out from the background.

2 Province could generate resource after conquered (money) with different values depending on their importance.

3 Provinces evolve with time, both in terms of the wealth generated and in terms of acculturation.

4 Technologies can be created for the hero on which he spends his money or/and experience to unlock them.

5 A general of cool stuff: special structures by province, empty states, construction of more heroes by civ, fleets and naval combat maps/combat between heroes' troops (kind of unlikely).

I know how much this is complicated and laborious to be implemented, especially in a project with the nature of a mod maintained by one person, so nothing here is a chore, alias I hope in a few months with more knowledge in .js I even can help with any of these ideas or others that are accepted.

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48 minutes ago, Lopess said:

I know how much this is complicated and laborious to be implemented, especially in a project with the nature of a mod maintained by one person, so nothing here is a chore, alias I hope in a few months with more knowledge in .js I even can help with any of these ideas or others that are accepted

In fact it was not planned for this stage of game development.

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@wraitii I see that there are many python files to help in the development of the mod, but I don't know how to take advantage of them in automation, where can I find out what each one does? I plan to make new campaign maps in the future.

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1 hour ago, Palaiogos said:

In this case. It's always 300. Regularly, you can change it to 500 or unlimited in settings, but there aren't any settings 

Ah yeah I think campaign restricts everything

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On 28/6/2022 at 4:41 AM, Lopess said:

 

@wraitii I see that there are many python files to help in the development of the mod, but I don't know how to take advantage of them in automation, where can I find out what each one does? I plan to make new campaign maps in the future.

I'll try and get some smaller instructions in the repo and I'll ping you

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