Jump to content

Some basics (suggestions)


Player of 0AD
 Share

Recommended Posts

28 minutes ago, Player of 0AD said:

If one loads a multiplayer match, there should also be a replay

It worked for me in A25 testing. 

28 minutes ago, Player of 0AD said:

Multiplayer matches should be savable and loadable

If one rejoins (or joins as spec), there should be a replay.

hmm not very easy to implement

Link to comment
Share on other sites

1 minute ago, Yekaterina said:

It worked for me in A25 testing. 

hmm not very easy to implement

A replay requires a starting savegame, and the commands of the players.

So if one loads a game, one can use the savegame as this savegame.

Loadable multiplayer matches: The host choses the savegame, which gets transferred to the other players at the beginning.

Link to comment
Share on other sites

So that means if the wrong players joins the game they need to be made an observer. I am not sure if we need to modify the lobby in order to achieve this, better ping the lobby admins. I don't think this will be a thing in A25, let's work on it for A26. 

Would be good if you can do the programming, I don't think I can figure out this one. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...