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reduce power consumption (electricity)


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i'm thinking about reducing the power and saving the CPU.

In the last public online talk with Stan I heard that you can lower the graphics settings more precisely in A25. Very good.


i heard to most costs is :

- path finding

- and the size of the map, size of max Pop.

are the some other attribute we maybe could change?

 

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8 minutes ago, seeh said:


i heard to most costs is :

- path finding

- and the size of the map, size of max Pop.

That's not entirely true

  1. Rendering
  2. Simulation (e.g. gathering / attacking)
  3. Pathfinder.

 

Map size and max pop affect 1 2 3 (More units, more things to draw → Rendering, more things to compute for unit activity → Simulation, Bigger maps = longer paths, more complex ones).

 

 

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Perhaps we can use Mainland, but completely flat without any change in terrain. 

Also we can use one brown cylinder to represent trees/wood, grey and gold blocks to represent stone, alongside an option to disable ambient animations and animal animations. Maybe such a simple model would reduce the processing necessary? We can even implement Minecraft-like graphics option, perhaps cubes take less processing than rounded shapes. 

I am not joking, this could seriously be an option for big team games. 

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