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Which Skirmish Map is your favorite?


Which Skirmish Maps are your favorite?   

12 members have voted

  1. 1. Pick 2

    • Acropolis Bay
      3
    • Alpine Mountains
      3
    • Alpine Valleys
      3
    • Atlas Valleys
      0
    • Bactria
      1
    • Barcania
      0
    • Belgian Bog
      2
    • Butana Steppe
      2
    • Caspian Sea
      0
    • Corinthian Isthmus
      3
    • Corsica and Sardinia
      0
    • Cycladic Archipelago
      1
    • Death Canyon
      0
    • Deccan Plateau
      1
    • Dueling Cliffs
      1
    • Egypt
      0
    • Farmland
      0
    • Forest Battle
      1
    • Gallic Fields
      1
    • Golden Islands
      0
  2. 2. Pick 2

    • Gold Oasis
      0
    • Greek Acropolis (any iteration)
      1
    • Libyan Oases
      0
    • Libyan Oasis
      1
    • Lorraine Plain
      2
    • Median Oasis
      1
    • Mediterranean Cove
      3
    • Neareastern Badlands
      0
    • Nile River
      1
    • Northern Island
      2
    • Obedska Bog
      3
    • Oceanside
      1
    • Persian Highlands
      3
    • Punjab
      2
    • Saharan Oases
      0
    • Sahel
      0
    • Sahyadri Buttes
      0
    • Savanna River
      1
    • Sicilia
      0
    • Sporades Islands
      1
  3. 3. Pick 1

    • Syria
      2
    • Team Oasis
      1
    • Temperate Roadway
      2
    • Thessalian Plains
      1
    • Tuscan Acropolis
      2
    • Two Seas
      3
    • Vesuvius
      0
    • Via Augusta
      0
    • Watering Holes
      1
    • Zagros Mountains
      0


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To be honest my favourite map is Mainland. 

Some recommendations for designing competitive maps:

1. Even distribution of resources. (Arcopolis bay is pretty good at this)

2. Symmetrical landscape. If one team has a higher ground then that is an advantage.

3. Dense woodlines.  Savanna biome and Anatolian Highlands is a negative example of this, as they will favour the Mauryans and Ptolemies too much. Two Seas could have more stone and metal placed on land.

4. Some large water body connecting the two teams' territory. This offers some sneaky naval and fishing opportunity but please don't make it all water as most players prefer to fight on land. (this is why Corinthian Isthmus is great, although the strip of land in the middle could be wider so that formations can be fitted in). 

5. Mixture of biomes. Different players like different biomes so this can please all players. 

6. No hostile gaia please! One or two Sus Scrofa is fine but packs of wolf or gaia infantry champions is too much. 

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1 hour ago, Yekaterina said:

To be honest my favourite map is Mainland. 

Some recommendations for designing competitive maps:

1. Even distribution of resources. (Arcopolis bay is pretty good at this)

2. Symmetrical landscape. If one team has a higher ground then that is an advantage.

3. Dense woodlines.  Savanna biome and Anatolian Highlands is a negative example of this, as they will favour the Mauryans and Ptolemies too much. Two Seas could have more stone and metal placed on land.

4. Some large water body connecting the two teams' territory. This offers some sneaky naval and fishing opportunity but please don't make it all water as most players prefer to fight on land. (this is why Corinthian Isthmus is great, although the strip of land in the middle could be wider so that formations can be fitted in). 

5. Mixture of biomes. Different players like different biomes so this can please all players. 

6. No hostile gaia please! One or two Sus Scrofa is fine but packs of wolf or gaia infantry champions is too much. 

(Just an Idea) There could be a special category for balanced maps for 1vs1 competition and normal maps for players who don't care about feature symmetry etc. who just want to play a beautiful map with lots of things to explore.

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