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Give elephants area damage.


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Since this morning (https://trac.wildfiregames.com/changeset/25233) it is possible to have melee attacks deal also area damage.

It might be nice to use that for elephants, making them more specialised group killers than structure destroyers.

The syntax is very easy, just copy-pasta from e.g. the bolt shooter. But I wish to gather some opinions first. Do we want area (a.k.a. splash) damage for (champion) elephants? We'd obviously need to reduce its normal damage then.

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5 hours ago, Freagarach said:

Do we want area (a.k.a. splash) damage for (champion) elephants? We'd obviously need to reduce its normal damage then.

I wouldn´t like it to be AoE style that elephant damage units that are attacking them from behind.

If we would want to make it realistic then I guess we should just give the war elephants an option to walk over (ranged) unit types with 50HP or less(I suggest it should be capped as being able to crush only 1 unit per second or something). As far as I know, elephant were trampling their opponents more frequently than they were killing them by swinging their tusks. The balancing team probably won´t like me for this suggestion.

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  • 2 weeks later...
On 12/04/2021 at 7:38 PM, LetswaveaBook said:

elephant were trampling their opponents more frequently than they were killing them by swinging their tusks

I do have a patch (collecting dust) that enables us to add proximity damage (including trampling damage) to units (or structures, for that matter).

 

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Combined with unit pushing this sound very good to me. You can send your elephant in the enemy lines, literally push away the soldiers and deal damage to them while you do that. This might be a good reason the let enemy units be pushable @wraitii

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