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Proposal: More difficult AI settings


Yekaterina
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  • 9 months later...
2 hours ago, andy5995 said:

I found it's easier to make a harder civ than a harder AI (see attached). Here, Kush is very hard AI (T1) versus 3 very hard AIs (T2).

 

I gave the Kush an upgrade they can research at game start. It multiplies a lot of things by 3x and affects most units.

screenshot0001.png

screenshot0002.png

This is an amazing idea, we can make an op Civ with all units' health multiplied by 2 and cost decreased slightly.

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6 hours ago, Sevda said:

This is an amazing idea, we can make an op Civ with all units' health multiplied by 2 and cost decreased slightly.

@SevdaThank you for your interest! I'm glad you like the idea so far. I created a separate thread for this mod at

I probably won't change the cost. I'd like to reduce the amount of files to make long-term maintenance easier.

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