Lion.Kanzen Posted November 12, 2021 Report Share Posted November 12, 2021 I would like more AI traits and behaviors. 2 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 26, 2022 Report Share Posted August 26, 2022 I found it's easier to make a harder civ than a harder AI (see attached). Here, Kush is very hard AI (T1) versus 3 very hard AIs (T2). I gave the Kush an upgrade they can research at game start. It multiplies a lot of things by 3x and affects most units. 1 1 Quote Link to comment Share on other sites More sharing options...
Sevda Posted August 26, 2022 Report Share Posted August 26, 2022 2 hours ago, andy5995 said: I found it's easier to make a harder civ than a harder AI (see attached). Here, Kush is very hard AI (T1) versus 3 very hard AIs (T2). I gave the Kush an upgrade they can research at game start. It multiplies a lot of things by 3x and affects most units. This is an amazing idea, we can make an op Civ with all units' health multiplied by 2 and cost decreased slightly. 1 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 26, 2022 Report Share Posted August 26, 2022 6 hours ago, Sevda said: This is an amazing idea, we can make an op Civ with all units' health multiplied by 2 and cost decreased slightly. @SevdaThank you for your interest! I'm glad you like the idea so far. I created a separate thread for this mod at I probably won't change the cost. I'd like to reduce the amount of files to make long-term maintenance easier. Quote Link to comment Share on other sites More sharing options...
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