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Can a bridge over land be made using atlas


andy5995
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  • 5 weeks later...

Hmm you think if someone makes some bridge models in dae format they would use them ?

have been looking to contribute a 3d model maybe i should try making one 3d of this bridge and see if the devs use it.

do you know the name or location of that bridge ? ( id need an overhead view to do a better job of making it properly.)

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As long as we don't support terrain height changes or nav meshes we won't be able to have buildable bridges.

There is a wooden texture you can use to make bridges along with the corresponding wood actors in the editor.

We could also have special actors that could go on top like bridge gates or something.

 

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  • 2 weeks later...
On 15/04/2021 at 6:05 AM, SSplat said:

do you know the name or location of that bridge ? ( id need an overhead view to do a better job of making it properly.)

Thank you for the offer @SSplat. That's just  a pic I found with an image search. My intention was to post an example, but I didn't have any specific bridge in mind. And I see from this thread that the engine code used to find paths would not be able to distinguish from the top of the bridge and the ... underneath of the bridge ;)

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