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Two-Gendered Citizens Mod (Please Test!)


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screenshot0005.thumb.png.592634e6470c4b5ec10afa75895f6511.png

Generally very good. But I get two icons for citizens when I play with the kushites. One for female citizens and one for citizens in general. (Did not test all of the civs)

Edited by maroder
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1 hour ago, maroder said:

screenshot0005.thumb.png.592634e6470c4b5ec10afa75895f6511.png

Generally very good. But I get two icons for citizens when I play with the kushites. One for female citizens and one for citizens in general. (Did not test all of the civs)

I could not reproduce this. I even played the same map and chose Kushites. Anyone else? 

Do you have any other mods installed? 

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I tested it in combination with the Defense test mod from Nescio. Let me try it without.

Yes sorry, my bad. No problems if its the only mod.

Edited by maroder
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Posted (edited)
On 11/03/2021 at 4:40 AM, Langbart said:

Hmm, your orange is more eye-catching. Why are the lower parts in an accent color in the "Athenian" males and not also in the females? Females look too white.

orange.jpg.139367e8da7be7d2bb5876aa2bec2ba3.jpg

Sorry, didn't mean to ignore you. 

The female in the 2nd image is wearing a beige/brown gown, not player color. If you zoom in on the player color bits of the portrait, you'll see it is a nice orange. Anyway, I think you'd want your citizens to stand out in a selection full of a bunch of different units, so you could probably micro them out of the selection or task them elsewhere. 

@borg- Thoughts on this mod? 

Edited by wowgetoffyourcellphone
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10 hours ago, wowgetoffyourcellphone said:

Sorry, didn't mean to ignore you. 

The female in the 2nd image is wearing a beige/brown gown, not player color. If you zoom in on the player color bits of the portrait, you'll see it is a nice orange. Anyway, I think you'd want your citizens to stand out in a selection full of a bunch of different units, so you could probably micro them out of the selection or task them elsewhere. 

@borg- Thoughts on this mod? 

I don't know, i like how 0 a.d works now. my problem is that there must be a great differentiation between the models of men, because it is very difficult to know if it is a collector or a soldier. Should the gatherin rate be the same for all units now?
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48 minutes ago, borg- said:

I don't know, i like how 0 a.d works now. my problem is that there must be a great differentiation between the models of men, because it is very difficult to know if it is a collector or a soldier. Should the gatherin rate be the same for all units now?

I have an idea about how this could be "resolved" or at least minimized. Give a mark on the ground when selected other than the current round for citizen units.

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4 hours ago, Lopess said:

I have an idea about how this could be "resolved" or at least minimized. Give a mark on the ground when selected other than the current round for citizen units.

This is not just the problem. If I am going to attack you, how will I know if you have collectors or soldiers? This mark on the soldiers must be permanent then, without having to select/click the unit

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6 hours ago, borg- said:

I don't know, i like how 0 a.d works now.

Being one of the top players I'm sure you do. Lol ;)

 

6 hours ago, borg- said:

my problem is that there must be a great differentiation between the models of men, because it is very difficult to know if it is a collector or a soldier.

Right, the citizen soldier concept makes this difficult. 

 

6 hours ago, borg- said:

Should the gatherin rate be the same for all units now?

I don't think they should be identical, but perhaps the Citizens are just 20% better than soldiers at gathering each resource since they are unencumbered with armor and weapons.

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On 19/03/2021 at 1:33 PM, wowgetoffyourcellphone said:

perhaps the Citizens are just 20% better than soldiers at gathering each resource since they are unencumbered with armor and weapons.

I think I will do this to the mod and then bundle it for mod.io. Once again, lack of consensus will likely keep this out of the base game, but at least folks can play it in a mod.

 

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50 minutes ago, wowgetoffyourcellphone said:

I think I will do this to the mod and then bundle it for mod.io. Once again, lack of consensus will likely keep this out of the base game, but at least folks can play it in a mod.

 

Mercenary bundle, please.

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