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As there has been plenty of criticism concerning the new alpha, i am feeling the desire to make a list featuring changes that i consider huge improvements and points of criticism that i dont necessarily agree with. Of course this is just my subjective opinion, but my points are often related to general principles.

1. Game has more depth, as champions are now viable option, adding another dimension to lategame. Each faction basically got several new units.

2. Counter system working better. Spamming sling or for new alpha archers isnt really a viable option. As soon as melee units enter ur supposedly op group of 100 Archers and those melee units are even equipped with upgraded armour, ur gonna be in a pretty bad situation.  You can react to game situation, countering what the enemy brings on you.

3. No dance. Dancing is Bug abuse and very nub thing to do. Point. !.

4. Civs are more balanced. I am not afraid any more when choosing to go with random civ, bc at least in lategame all civs have decent units ( champs) and offer decent winning chances,turteling until you get so far is more easy now with forts and towers. Gaul Brit and Ptol are no totally op eco civs any more

5. No GG (siege) deathwalls, even large amount of siege can be killed quite quickly when attacked with swords. This keeps the game more exciting, even if one player seems to have built up op army. Even horse archer spams die to good micro, towers and the right unit composition. Same for all cav strategies.

6. Game looks more nice.

7. Most of the criticism is just not true. Game is to slow, u cant rush etc is just not true. Yes, cav rush is more hard, u need to think twice if you can enter certain areas with cav, if ure enemy spams women though, like it is the case in many tg, its still gonna be worth it.  Last alpha you could expect to get attacked by cav almost every game, this version its much more unclear whats going to happen. Also, if you want to fight early u can rush with units, archer rush since min 5,6 can be a succesfull strategy, i managed to beat better players then me using that strat, and also have been beaten by skirm rushs ( without total nubness happening). Also you can just decide to take brit and use dogs.

I know each of this points can be discussed endlessly. I know most of this has been discussed in the thread " why is a24 not nice ? ", but i do not only want to give an opposing opinion but also change the tone of the debate, as the outcome of the other debate can more or less only bee: criticism is not true. What i really want to express though is that a24 is quite good and a step in the right direction.

 

 

 

Edited by MarcusAureliu#s
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Wouldn't weigh to hard on negative opinions though, some that are complaining the loudest have a toxic attitude ingame aswell (and probably at most things in life). 

I also like A24 massively more than A23.

 
 

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42 minutes ago, MarcusAureliu#s said:

2. Counter system working better. Spamming sling or for new alpha isnt really a viable option. As soon as melee units enter ur supposedly op group of 100 Archers and those melee units are even equipped with upgraded armour, ur gonna be in a pretty bad situation.  You can react to game situation, countering what the enemy brings on you.

It is to invite them to lunch, to those responsible for this.

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I am grateful for the criticisms, as long as they are constructive.
Criticisms like: the game is slower, the units are slower, impossible to rush now, these criticisms I don't take seriously, because for the most part they are not true.
In general units move faster now than in a23. We slowed down the infantry javelin for reasons of economic balance, but some players can't fill it, and just scream, javelin is now slow, horrible.
About the rush, I can guarantee that it’s still possible, I won more games with rush now than in the a23.
I even understand that some players were so used to brit + sling rush and gg, that now they need to think a little more and it is necessary to leave the comfort zone. Now is necessary to use better siege units, the towers can defend better, so you cannot just make a lot of slinger and knocking down all the towers as in a23.

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15 minutes ago, Grapjas said:

Wouldn't weigh to hard on negative opinions though, some that are complaining the loudest have a toxic attitude ingame aswell (and probably at most things in life). 

I also like A24 massively more than A23.

 
 

They got used to playing for 3 years the same thing over and over again.

 

Now it's like it's a new game for them and that's why it bothers them.

1 minute ago, borg- said:

I am grateful for the criticisms, as long as they are constructive.
Criticisms like: the game is slower, the units are slower, impossible to rush now, these criticisms I don't take seriously, because for the most part they are not true.
In general units move faster now than in a23. We slowed down the infantry javelin for reasons of economic balance, but some players can't fill it, and just scream, javelin is now slow, horrible.
About the rush, I can guarantee that it’s still possible, I won more games with rush now than in the a23.
I even understand that some players were so used to brit + sling rush and gg, that now they need to think a little more and it is necessary to leave the comfort zone. Now is necessary to use better siege units, the towers can defend better, so you cannot just make a lot of slinger and knocking down all the towers as in a23.

You renewed my hopes on this project, thank you.

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8 minutes ago, borg- said:

I am grateful for the criticisms, as long as they are constructive.
Criticisms like: the game is slower, the units are slower, impossible to rush now, these criticisms I don't take seriously, because for the most part they are not true.
In general units move faster now than in a23. We slowed down the infantry javelin for reasons of economic balance, but some players can't fill it, and just scream, javelin is now slow, horrible.
About the rush, I can guarantee that it’s still possible, I won more games with rush now than in the a23.
I even understand that some players were so used to brit + sling rush and gg, that now they need to think a little more and it is necessary to leave the comfort zone. Now is necessary to use better siege units, the towers can defend better, so you cannot just make a lot of slinger and knocking down all the towers as in a23.

actuallt it makes sense for all ranger infantry to be slower than all(allmost, except very heavy infantry) melee infantry

otherwise you could just attack enemies then run then attack them again. whether be it running away or chasing them you could do all of these. now that melee infantry is faster than ranged units, we will see more infantry in the game instead of just slinger spam 


its actually a very good fix and i hope indeed all ranged units are slower than most melee infantry except pikes. with this we will be able to strategically position our troops during battles and make well thought moves that depend on many unit types instead of just spamming slingers

Edited by thankforpieOfficial
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In descending order of importance:

  1. It signifies the game isn't dead yet.
  2. No longer violates security policies in Linux distros and can be packaged again.
  3. No longer just broken on recent macs.
  4. My pet peeve feature: hot key editor was added.
  5. Improved artwork.
  6. MSAA / CAS

Next would be the first negative so I stop here. :) Thou overall more changes for the better than for the worse.

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1 hour ago, Lion.Kanzen said:

You renewed my hopes on this project, thank you.

Gratifying to be able to read this from a member so important to the community. Thanks to you for all the dedication you have with 0a.d for all this time.

I wanted to share this with @Nescio who was certainly the one who worked the most patchs on a24.

Edited by borg-
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I enjoy it as well. A very nice refresh. The new art is amazing. Still plenty of time yet to play with new strategies and find out what seems to work best. 

I just wish my iMac would play it better, but when you buy a Mac you know it isn't for gaming. Still looks good.

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