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My game crashes when starting a game


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 	pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494	C++
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x00c220e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272	C++
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x00c220e4, const CShaderDefines & defines) Ligne 69	C++
 	pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53	C++
 	pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448	C++
 	pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425	C++
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399	C++
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714	C++
 	pyrogenesis.exe!CGameView::Render() Ligne 240	C++
 	pyrogenesis.exe!Render() Ligne 240	C++
 	pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319	C++
 	pyrogenesis.exe!ProgressiveLoad() Ligne 309	C++
 	pyrogenesis.exe!Frame() Ligne 394	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x0130b418) Ligne 692	C++
>	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x0130b418) Ligne 743	C++
 	pyrogenesis.exe!___delayLoadHelper2@8()	C
 	[Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90	C++
 	pyrogenesis.exe!__scrt_common_main_seh() Ligne 288	C++
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 	ntdll.dll!77aa76b4()	Inconnu
 	ntdll.dll!77aa7684()	Inconnu

Try disabling GLSL and postprocessing.

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Some minutes ago I tried to start a game and I got this message below.

---------

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths

Details: unhandled exception (Access violation reading 0x88051450)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)
---------

Just after that I tried to disabling GLSL and postprocessing, and it worked! Once again, I am using an Intel® UHD Graphics 600 Display on a LED full HD 13,3" (1920 x 1080). Running latest Windows 10 version.

Edited by Sturm
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On 26/02/2021 at 6:06 AM, berhz said:

pero que tengo que hacer porfavor explíquenme a que carpeta ir y eso

(but what do I have to do please explain to me which folder to go to and so on.)

@Stan` recommended "Try disabling GLSL and postprocessing" (Ajustes --> Opciones --> Gráficos)

726768667_Screenshot2021-02-26at09_16_20.thumb.jpg.bf9a5040bb63bedbd9c6ff653c85b8ef.jpg

Edit1: "according to Vlad it's better to recommend disabling post proc before making them disabling GLSL "

Edited by Langbart
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