nifa 52 Posted February 2 Report Share Posted February 2 (edited) Hey all, I made a scenario map about the Roman Limes (latin for border), more specific the Upper-Germanic and Raethian Limes. The Limes was a Roman border defence and controll system against celtic and germanic raids, consisting mostly of walls, moats, palisades, towers and military camps. The land in the middle of Europe was mostly covered in forests and swamps, what complicated warfare for the Romans. I hope you'll like it Overview (spoiler alert): Spoiler some references: https://wildfiregames.com/forum/topic/35014-inspiration-for-map-creators/ https://en.wikipedia.org/wiki/Limes_(Roman_Empire) https://en.wikipedia.org/wiki/Limes_Germanicus https://en.wikipedia.org/wiki/Castra to add an ingame preview, copy this to \binaries\data\mods\public\art\textures\ui\session\icons\mappreview Spoiler @Stan`, @wraitii hope you can give me a hand now to make the palisades and towers not lose capture points outside of the territory the_limes_2p.pmp the_limes_2p.xml Edited February 3 by nifa links corrected 7 Quote Link to post Share on other sites
nifa 52 Posted February 3 Author Report Share Posted February 3 some ingame screenshots 1 1 Quote Link to post Share on other sites
Lopess 398 Posted February 3 Report Share Posted February 3 Nice map, I imagine incredible friction battles on it. I don't know what your intention is regarding the gameplay, but I imagine that some triggers will offer allied Gallic / German troops on the one hand and resources from the Roman side sent from Rome with a new legion according to the passage of time. (Google translate) Quote Link to post Share on other sites
nifa 52 Posted February 4 Author Report Share Posted February 4 Thanks for the feedback:) Gauls start with hunting deers and fishing, Romans start with gathering mostly wine. Both teams have an amount of rock and ore near their CC. Gauls have an advantage of wood. Gauls would have to break through the palisades first to attack, romans would have to defend it or start an attack in the forest. That's kind of the basic idea, and then it might develop. Though I have to admit I focused on terrain and landscape:D On 03/02/2021 at 4:55 PM, Lopess said: I imagine incredible friction battles on it I used actors for dead trees, stones, decal etc to make it look like a dense forest, if that's what you are getting at? But this doesn't effect passability. It also looks nice after cutting the trees. 2 Quote Link to post Share on other sites
SciGuy42 45 Posted February 6 Report Share Posted February 6 Looks nice, I'll try it out soon. If you're looking for how to make structures not loose points when in neutral territory, I had to do the same in some of my scenarios, you can find an example here, in line 137: https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_31.js Basically, periodically (like every 10 seconds or so), the function is called and it checks every structure of the player and if that structure has gaia capture points, it sets those to 0 and adds them back to the player in question. Also, by default, towers that are garrisoned with troops won't lose capture points. 1 Quote Link to post Share on other sites
nifa 52 Posted February 6 Author Report Share Posted February 6 Yes thanks, that's exactly what I would try to do with the palisades and the sentry tower! Quote Link to post Share on other sites
nifa 52 Posted February 6 Author Report Share Posted February 6 i just noticed that the imp_watchtowers from DE might be even better than the sentry towers 1 Quote Link to post Share on other sites
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