m7600 Posted August 4, 2020 Report Share Posted August 4, 2020 Hi folks, I have made four Medieval African factions: Ethiopians, Malians, Moroccans and Zimbabweans. Initially I was planning to release them with their own mod, but since some people have suggested to incorporate them to Millenium AD, I though that it would make sense to ask you if you are interested in that idea. If you are, great. If not, no problem. 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2020 Report Share Posted August 4, 2020 44 minutes ago, m7600 said: Hi folks, I have made four Medieval African factions: Ethiopians, Malians, Moroccans and Zimbabweans. Initially I was planning to release them with their own mod, but since some people have suggested to incorporate them to Millenium AD, I though that it would make sense to ask you if you are interested in that idea. If you are, great. If not, no problem. I think they would make a great fit, but I'm not part of M A.D. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2020 Report Share Posted August 4, 2020 Mmh MAD is 500 -1000 AD so your civs are out of the timeframe no ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2020 Report Share Posted August 4, 2020 35 minutes ago, Stan` said: Mmh MAD is 500 -1000 AD so your civs are out of the timeframe no ? Hrm, maybe so. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2020 Report Share Posted August 4, 2020 Would be nice to have a MAD DE by the way 1 Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 4, 2020 Report Share Posted August 4, 2020 The goal of my "generator" is take resources from any list of mods, and to generate XML templates based on a smaller set of config files. This will give the ability to "generate" a mod with DE settings, but using new Resources, such as from African Empires. Eventually I could generate the actor files, given the textures, etc, provided there is enough information in the metadata(including file names/paths). Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 4, 2020 Report Share Posted August 4, 2020 Well 1000 AD is definitely in the timeframe of what would be considered "Medieval ". Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2020 Report Share Posted August 4, 2020 1 minute ago, myou5e said: Well 1000 AD is definitely in the timeframe of what would be considered "Medieval ". It's actually just before unless I misunderstand your meaning Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 4, 2020 Report Share Posted August 4, 2020 (edited) Relevant. Three is also MAD part II Edited August 4, 2020 by myou5e 1 Quote Link to comment Share on other sites More sharing options...
myou5e Posted August 4, 2020 Report Share Posted August 4, 2020 (edited) 4 minutes ago, Stan` said: It's actually just before unless I misunderstand your meaning This article treats Medieval to be a synonym with Middle Ages. Which it places 500-1500AD. I don't really know much about current scholarly trends, but this is generally the popular conception as well AFAIK. My understanding is roughly: 500-1000AD Early Middle Ages 1000-1200AD High Middle Ages 1200-1500AD Late Middle Ages https://en.wikipedia.org/wiki/Middle_Ages Edited August 4, 2020 by myou5e Quote Link to comment Share on other sites More sharing options...
asterix Posted August 4, 2020 Report Share Posted August 4, 2020 2 hours ago, m7600 said: Hi folks, I have made four Medieval African factions: Ethiopians, Malians, Moroccans and Zimbabweans. Initially I was planning to release them with their own mod, but since some people have suggested to incorporate them to Millenium AD, I though that it would make sense to ask you if you are interested in that idea. If you are, great. If not, no problem. From my point of view i am interested , I will have to ping others @Stan` @wackyserious @Alexandermb @Lion.Kanzen @Nescio, btw development version is here https://github.com/0ADMods/millenniumad 22 minutes ago, myou5e said: Relevant. Three is also MAD part II Unfortunately that guy is not around anymore so not sure when it will be finished including the files of his mod. 21 minutes ago, myou5e said: This article treats Medieval to be a synonym with Middle Ages. Which it places 500-1500AD. I don't really know much about current scholarly trends, but this is generally the popular conception as well AFAIK. My understanding is roughly: 500-1000AD Early Middle Ages 1000-1200AD High Middle Ages 1200-1500AD Late Middle Ages https://en.wikipedia.org/wiki/Middle_Ages In my high school they teach it similarly not in university though. (Speaking about czech schools) Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 4, 2020 Report Share Posted August 4, 2020 2 hours ago, m7600 said: Hi folks, I have made four Medieval African factions: Ethiopians, Malians, Moroccans and Zimbabweans. Initially I was planning to release them with their own mod, but since some people have suggested to incorporate them to Millenium AD, I though that it would make sense to ask you if you are interested in that idea. If you are, great. If not, no problem. 1 minute ago, asterix said: From my point of view i am interested , I will have to ping others @Stan` @wackyserious @Alexandermb @Lion.Kanzen @Nescio, btw development version is here https://github.com/0ADMods/millenniumad Millennium A.D. is a mod that's situated a millennium after 0 A.D. “Empires Ascendant”, i.e. in the AD 500–1000 timeframe (instead of 500–1 BC). Fitting African additions are certainly welcome. If I understand correctly, your four civilizations are from the 11th C AD onwards, i.e. postdating the mod; in that case they're unsuitable for Millennium A.D. However, you could bundle them and have them as the start for a new mod, covering e.g. 1000–1250 (crusades), 1250–1500, or 1500–1750 (Habsburgs, Ottomans, Safavids, Mughals). 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2020 Report Share Posted August 4, 2020 There's no reason that the 1000 AD couldn't be a "midpoint" as 0 A.D. is a "midpoint" for the official mod. 2 Quote Link to comment Share on other sites More sharing options...
m7600 Posted August 4, 2020 Author Report Share Posted August 4, 2020 Thanks for the feedback. Since the civs I made don't fit the timeline for the first part of Millennium 0 AD, maybe they can be incorporated to the second part, as a future project. For now, perhaps the most appropriate thing to do might be to publish them with their own mod, or as individual civs on my github page. 2 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2020 Report Share Posted August 4, 2020 We can also hsot them with the other mods on github.com/0admods/ 2 Quote Link to comment Share on other sites More sharing options...
m7600 Posted August 4, 2020 Author Report Share Posted August 4, 2020 17 minutes ago, Stan` said: We can also hsot them with the other mods on github.com/0admods/ That would be cool. Would you suggest that I make them separate, like the Chinese mod for example? Or would it be better to group them together into a single mod? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 4, 2020 Report Share Posted August 4, 2020 Up to you. I assume @Nescio will argue for the former Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 4, 2020 Report Share Posted August 4, 2020 2 hours ago, m7600 said: That would be cool. Would you suggest that I make them separate, like the Chinese mod for example? Or would it be better to group them together into a single mod? 4 minutes ago, Stan` said: Up to you. I assume @Nescio will argue for the former Not really. I'm strongly in favour of having one-civ-per-mod for those that fit into 0 A.D.'s timeframe, to allow people to mix and match them in game as they like, as well as make it easier to develop them independently, and, in theory, possibly include them into the public mod in the distant future, if the team decides to. For other timeframes, I think mods with multiple civs are fine, provided they belong together. I'm not arguing to split Millennium A.D., nor do we need six individual Second World War mods (China, Germany, Japan, UK, USA, USSR). 2 Quote Link to comment Share on other sites More sharing options...
balduin Posted November 29, 2020 Report Share Posted November 29, 2020 @m7600 @Stan` did you already agree on making a repository on 0ADMods. I would be very happy to see the African mod moving forward. @Nescio already pointed out that all African civs should be in one mod instead of several as they do not fit 0 A.D.'s time frame. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 30, 2020 Report Share Posted November 30, 2020 I don't have the files so I can't do much 1 Quote Link to comment Share on other sites More sharing options...
balduin Posted December 19, 2020 Report Share Posted December 19, 2020 @m7600 you did some really good work with the African civs this spring/summer. Would you be willing to work together with @Stan` to make a new mod repository in github.com/0admods/? Or do you want to create your own repository somewhere else? I am looking forward to seeing some progress towards the African civs mod. Once the artwork is in the repository others can work together on the mod with you and help you to make the first version of the mod. The 0 A.D community is usually pretty nice and helpful. 1 Quote Link to comment Share on other sites More sharing options...
m7600 Posted December 19, 2020 Author Report Share Posted December 19, 2020 @balduinthanks. I couldn't have made them without your valuable research and comments. I'm swamped with work from my day job right now. Working from home due to the quarantine has somehow given me much more stuff to do, which sucks, but I have to do it anyway. @Stan`do you want the files? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 19, 2020 Report Share Posted December 19, 2020 Sure just dump them somewhere 1 Quote Link to comment Share on other sites More sharing options...
m7600 Posted December 20, 2020 Author Report Share Posted December 20, 2020 I've uploaded the .blend files for the Mali buildings over at opengameart.org.Here is the link. I'll probably make a github repo in a few days @Stan`, but you can get the files as a single .zip in that link that I posted. And of course, @balduin anyone else is also free to download them. I've given them a CC0 (Public Domain) license, so you can do whatever you want with them, with or without crediting me, I'm fine either way.@Sundiata maybe you want those files as well.@wowgetoffyourcellphone maybe you can use some of these buildings as placeholders for the Garamantes. Probably not the temples, but maybe the farmstead, houses, dock etc. Pinging also @Ultimate Aurelian who provided invaluable research, comments, critiques and insight for these buildings. Consider these files a Christmas present. Cheers. 4 Quote Link to comment Share on other sites More sharing options...
balduin Posted December 20, 2020 Report Share Posted December 20, 2020 @Stan` will you create a repository and the mod? Is there a way to help you? 22 hours ago, m7600 said: I'm swamped with work from my day job right now. Working from home due to the quarantine has somehow given me much more stuff to do, which sucks, but I have to do it anyway. I know that feeling. Quote Link to comment Share on other sites More sharing options...
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