MrLux 55 Posted September 15, 2020 Author Report Share Posted September 15, 2020 (edited) Yes ! Finally, working. Thanks for the feedback, and keep it coming. The File : europeanbison.rar Ok, next time it's going to be quicker. Had to tweak the tail to avoid backface culling, and the overall size of the beast was changed to feel more like a true bison. Cleaned the vertex groups and the xml. Everything is fineeeee. The template is based on the muskox. And added an icon trying to emulate the style of the other ones with the halo. I'll just for the sake of it. Also here is some eyecandy. Edit: also the blend file eurpeanBison_shared.rar Edited September 16, 2020 by MrLux 4 Quote Link to post Share on other sites
Stan` 7.076 Posted September 20, 2020 Report Share Posted September 20, 2020 We got some feedback about them being too boxy on facebook Quote Link to post Share on other sites
m7600 1.078 Posted September 20, 2020 Report Share Posted September 20, 2020 I think they look nice, especially the texture. It's kind of difficult to avoid a boxy look when you're doing something low-poly. Obviously it would be great if the engine supported high poly models without affecting performance in a significant way, but that would require some monumental changes, and you would have to assume that the users have somewhat expensive hardware. I think it's cool that 0 AD can run on rather humble hardware, but the 3d models have to be low poly in order for that to work... Quote Link to post Share on other sites
Stan` 7.076 Posted September 20, 2020 Report Share Posted September 20, 2020 I personally like it as well. Now we just need animations. I asked people on Social Media maybe someone will step up. 1 Quote Link to post Share on other sites
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