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Breaking Changes Following rP23856.


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Hi all :)

In https://code.wildfiregames.com/rP23856 the visible garrison points (e.g. positions where archers reside on a wall) are moved from GarrisonHolder to a separate file (TurretHolder.js) and the VisibleGarrisonPoints are named TurretPoints now.

This was necessary because occupying a turret is inherently different from being garrisoned inside a building. For now the two are still tied together (garrisoning a building which has turret points will occupy such a turret point if allowed) but in the future we plan to make the split compleat.

With this change we can finally allow (without hacks) turret points to be occupied forced, bringing https://code.wildfiregames.com/D1958 (subunits on e.g. elephants and chariots) a step closer.

 

Feel free to ask questions if there are things unclear!

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