MarcusAureliu#s Posted May 27, 2020 Author Report Share Posted May 27, 2020 Please also note that May Gods Team hymne is to be sung by all players life on discord, with recording before the game 1 Quote Link to comment Share on other sites More sharing options...
Stockfish Posted May 28, 2020 Report Share Posted May 28, 2020 I guess you cannot be saying that serious :D Another thing, @Boudica you said that message to me? I didnt get it Greetings Quote Link to comment Share on other sites More sharing options...
Boudica Posted May 28, 2020 Report Share Posted May 28, 2020 (edited) Sorry, @Stockfish, I don't understand what you you're saying. Who can't be saying what seriously? What message? In reaction to @borg-, the purpose of this is mostly to ensure that the games are fun. If we "don't take this seriously", I could as well "have fun" winning battles with an inferior army by dodging all the projectiles. I don't really see any good reason in belittling my fight for a fair game. Especially if this only came as a reaction to someone promoting unfair tactics. And @Dakara, your suggestion sure is good. The main problem I see is that it's written in French. Other than that, it's much easier to say why not "just reduce the accuracy" than "just reducing it", especially in a way that works well. Unfortunately, the solution isn't made simple by the fact you see it as such. Edited May 28, 2020 by Boudica Quote Link to comment Share on other sites More sharing options...
go2die Posted May 31, 2020 Report Share Posted May 31, 2020 (edited) Centurions vs Team French Banned for Centurions: Iberians, Britons Banned for Team French: Britons, Gauls Centurioins_TeamFrench_2020-05-31_0011.zip METAFONDATIONS - Romans ValihrAnt stream (thanks) Edited June 11, 2020 by FeXoR Malfunctioning and advertising frame 2 1 Quote Link to comment Share on other sites More sharing options...
go2die Posted May 31, 2020 Report Share Posted May 31, 2020 (edited) ........ Edited June 21, 2020 by go2die Quote Link to comment Share on other sites More sharing options...
go2die Posted May 31, 2020 Report Share Posted May 31, 2020 (edited) free Edited June 8, 2020 by go2die no need anymore players name included in table Quote Link to comment Share on other sites More sharing options...
Dakara Posted May 31, 2020 Report Share Posted May 31, 2020 who play vs los gringos this night?" Quote Link to comment Share on other sites More sharing options...
go2die Posted May 31, 2020 Report Share Posted May 31, 2020 (edited) ............ Edited June 21, 2020 by go2die Quote Link to comment Share on other sites More sharing options...
MarcusAureliu#s Posted May 31, 2020 Author Report Share Posted May 31, 2020 1 hour ago, PhyZik said: @MarcusAureliu#s 1. Could you add the player names to the teams? It's hard to keep track or to open up a second tab to see, which team has which players. 2. What about the teams that didn't show up today like eae em and Los Gringos. I thought they will just lose, but @go2die says they are out of tournament. Pls. clarify. Teams are not out of the tournament. Matches can still be played. Although only if the teams that were here today agree which they dont have too as no other time has been agreed upon. If they will not get played until next Sunday i will rate them as defeat. I will add players to graphic. Quote Link to comment Share on other sites More sharing options...
go2die Posted May 31, 2020 Report Share Posted May 31, 2020 (edited) ......... Edited June 21, 2020 by go2die ... 2 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted June 1, 2020 Report Share Posted June 1, 2020 I'll be frank, I don't agree that teams can make 2v2, 3v3 as valid game. I'll play by the rules tho. Quote Link to comment Share on other sites More sharing options...
go2die Posted June 1, 2020 Report Share Posted June 1, 2020 (edited) ......... Edited June 21, 2020 by go2die Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted June 1, 2020 Report Share Posted June 1, 2020 @Dakara , "Team France' , c'est nulle. " l'Equipe de France " ça aurait eu plus de gueule. To join de conversation about 'dance', i think it's retarded to ban it as it's impossible to define/quantify a sequence of move on time as a dance or a regular move. What's the limit ? Make unit move less than 1 meter so it moonwalk ? How many clicks per sec is allowed before it's considered as dance? Simply formation dance should be allowed? A dance while escaping is ok but then how does it comes it's different when you do it with the hero to lure the ennemies ? Only hero dance should be banned ? Then what about those cavalery champs , they move even faster than hero cavalery. Put Hero on defensive mode is ok ? Ok, then why bring him in front of the battle each time ? Also, how can you realisticly face a group of slingers doing the usual Rauls slinger trick : shoot, retreat in formation, shoot, retreat .. formation dance when too close.. etc .. on the distance of a map ? You are supposed to get shoot and let all your units bump in each other waiting to get killed 1 by 1 ? Make also formation ? then when the skirmishers hit back those behind the formation are too distant to shoot. So you need to get closer, but the skirmishers need 1,25 secs to shoot and the slingers are already on their way to escape in formation dance .. etc ... just to say that if you want to ban a move like dance you should ban also every trick that exploit the game flaws.. And, after all, dancing requires to stop doing everything else : eco, making new units, building Both opponents can dance Also, i noticed that those who hate dance are those who like to group 200 slingers together, put Healer Hero in middle to erase the damage of ennemy towers , so they can go outside for a walk or watch some videos on youtube as the slingers just lead them to victory on sandbox mode Quote Link to comment Share on other sites More sharing options...
go2die Posted June 1, 2020 Report Share Posted June 1, 2020 (edited) ........ Edited June 21, 2020 by go2die Quote Link to comment Share on other sites More sharing options...
Dakara Posted June 1, 2020 Report Share Posted June 1, 2020 4 hours ago, JC (naval supremacist) said: @Dakara , "Team France' , c'est nulle. " l'Equipe de France " ça aurait eu plus de gueule. To join de conversation about 'dance', i think it's retarded to ban it as it's impossible to define/quantify a sequence of move on time as a dance or a regular move. What's the limit ? Make unit move less than 1 meter so it moonwalk ? How many clicks per sec is allowed before it's considered as dance? Simply formation dance should be allowed? A dance while escaping is ok but then how does it comes it's different when you do it with the hero to lure the ennemies ? Only hero dance should be banned ? Then what about those cavalery champs , they move even faster than hero cavalery. Put Hero on defensive mode is ok ? Ok, then why bring him in front of the battle each time ? Also, how can you realisticly face a group of slingers doing the usual Rauls slinger trick : shoot, retreat in formation, shoot, retreat .. formation dance when too close.. etc .. on the distance of a map ? You are supposed to get shoot and let all your units bump in each other waiting to get killed 1 by 1 ? Make also formation ? then when the skirmishers hit back those behind the formation are too distant to shoot. So you need to get closer, but the skirmishers need 1,25 secs to shoot and the slingers are already on their way to escape in formation dance .. etc ... just to say that if you want to ban a move like dance you should ban also every trick that exploit the game flaws.. And, after all, dancing requires to stop doing everything else : eco, making new units, building Both opponents can dance Also, i noticed that those who hate dance are those who like to group 200 slingers together, put Healer Hero in middle to erase the damage of ennemy towers , so they can go outside for a walk or watch some videos on youtube as the slingers just lead them to victory on sandbox mode Salut jc on a pas choisi de nom lol Quote Link to comment Share on other sites More sharing options...
go2die Posted June 1, 2020 Report Share Posted June 1, 2020 (edited) //////// Edited June 21, 2020 by go2die Quote Link to comment Share on other sites More sharing options...
go2die Posted June 7, 2020 Report Share Posted June 7, 2020 (edited) ............... Edited June 21, 2020 by go2die Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted June 7, 2020 Report Share Posted June 7, 2020 (edited) eae em vs Goats EDIT: banned civs from both sides: Ptol and brit Spoiler eae em 0 : 1 Goats eae em vs Goats.zip Edited June 7, 2020 by ValihrAnt EDIT: banned civs from both sides: Ptol and brit 1 1 Quote Link to comment Share on other sites More sharing options...
go2die Posted June 7, 2020 Report Share Posted June 7, 2020 (edited) .......... Edited June 21, 2020 by go2die added OPTeam vs May Gods result Quote Link to comment Share on other sites More sharing options...
MarcusAureliu#s Posted June 7, 2020 Author Report Share Posted June 7, 2020 12 minutes ago, ValihrAnt said: eae em vs Goats Reveal hidden contents eae em 0 : 1 Goats add banned teams pls, or confirm that it was ptol and brit as i remember eae em vs Goats.zip 335.9 kB · 3 downloads Quote Link to comment Share on other sites More sharing options...
nani Posted June 7, 2020 Report Share Posted June 7, 2020 metadata.jsoncommands_no_mods.txtcommands.txt Teams: May Gods : @MarcusAureliu#s @nani OPteam : @JC (naval supremacist) superPOSITION 1 Quote Link to comment Share on other sites More sharing options...
Boudica Posted June 7, 2020 Report Share Posted June 7, 2020 (edited) 7 hours ago, ValihrAnt said: eae em vs Goats That was a nice show, I really enjoyed replaying. I liked @PhyZik's confusion maneuver when he picked Spartans instead of a cavalry civ, because he's mostly been playing those recently. The team also did a good cooperation at getting water control and later while attacking. 5 hours ago, nani said: Teams: May Gods : @MarcusAureliu#s @nani OPteam : @JC (naval supremacist) superPOSITION On the eastern front, nani really showed what it means to be a troll master. You had the patience and no fear of waiting for the right moment. On the other front, JC probably tried to replicate my Kush strategy from today, but he failed hard. Marc knew how to best defend a raid, that is by counter attacking. Edited June 8, 2020 by Boudica typo, sorry 2 1 Quote Link to comment Share on other sites More sharing options...
esu Posted June 8, 2020 Report Share Posted June 8, 2020 Dance is really drama material ... I mean you can't just play 0 A D like any other RTS without being accused of dancing .... Passive hero + nervously spamming Attack move = dancing. Defensive hero => you want it to get around your army but not in front line, you move it out = dancing. micro low health unit out = dancing ... Group your last reinforcement using formation = dancing i've seen a poll saying that players are OK with manual dance, as it's skill and apm, but not ok with autodance/patrol dance. Where is the line between using game features that the devs spend week to make avaliable and cheating ? Who decide if you dance or not ? I wonder if dancing give huge adventage to some civs/strats ? If not, can't we just make a tutorial on how to dance and just allow it ( manual use only ) ? 2 Quote Link to comment Share on other sites More sharing options...
badosu Posted June 9, 2020 Report Share Posted June 9, 2020 (edited) I mean, dancing is lame yeah. Especially if it's just a hero on front and patrol, it's low skills for high reward. You can't just simply spread your fire unless your units are all surrounding the opponent and just moving your units into that position would make you take a lot of fire until then, only solution would be to also dance, which would make it even lamer. Now, dancing without patrol, a little less lame yeah, still super lame. I saw today JC doing dance on a fight against a 3x higher army and he won that one lel. Zig zagging is fine, a little abuse but fine I guess, moving hurt units out of danger, super fine and encouraged. It's hard to solve this problem, there are several (technical) solutions in discussion for a24, 0ad includes ballistics by default (predict unit movement for ranged attacks) which accentuates this problem which will be adjustable, acceleration/deacceleration on direction change, etc. None of which actually seems like a suitable fix at the moment, but apparently this is a high priority fix for a24, hopefully we can get there. By the way, flee instance on hero and a-move has the unintended effect of 'dancing' too, which I have been accused of often, it seems the 'good practice' is stand-ground now. Edited June 9, 2020 by badosu 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted June 9, 2020 Report Share Posted June 9, 2020 On 6/7/2020 at 4:52 PM, nani said: metadata.json 89.97 kB · 3 downloads commands_no_mods.txt 837.29 kB · 3 downloads commands.txt 837.33 kB · 3 downloads Teams: May Gods : @MarcusAureliu#s @nani OPteam : @JC (naval supremacist) superPOSITION I am confused by this replay, the map is balanced mainland instead of lake? Quote Link to comment Share on other sites More sharing options...
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