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Mayan buildings for 0.A.D (under development).


Lopess
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I will report here my advances with blender in search of building buildings in Blender for 0.AD, and perhaps in the future a true mod of the Mayan civilization. (classic or pre-classic single or divided into two or three city states). Any constructive criticism, tip or help is welcome, I will leave the github link to download the art folder. Since I am not an English speaker, please disregard which mistakes when using the Google translator. Some impressions of the buildings made so far, inspired by Tikal or Chichen Itza.

https://github.com/wltonlopes/chichen_itza_mod

S5.png

S6.png

S1.png

S2.png

S3.png

S4.png

casa.png

MAYANS.png

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19 minutes ago, Stan` said:

You really should work with @Trinketos I think you have the same timeframe of his mod.

Great work on the models. Keep it up. You might want to try to add more details, plants etc to make it more living 

 

Triketos' work was one of my inspirations to begin with, I will definitely be willing to help or be helped. I'm developing ceramics and other details to add as props

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Good to hear!

Let's make the most out of that, shall we?

I can give you access to the Meso-American mod on Github so you can upload your art files there instead. I will look at the models, and see if I can point out any improvements that could be made if that's okay with you.

 

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1 hour ago, Stan` said:

Good to hear!

Let's make the most out of that, shall we?

I can give you access to the Meso-American mod on Github so you can upload your art files there instead. I will look at the models, and see if I can point out any improvements that could be made if that's okay with you.

 

Okay, anything, just comment that I'll be improving as much as possible. I believe that the models I created today can improve even more, I have doubts about what I can simplify to fit the game or what is not possible mainly in size because most constructions are very large in the real world. An example of this is the administrative center of Chichen itza which from what I have researched is the Las Monjas Complex, something really extensive for a CC.

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Chichen Itza is some late around  800-1100 A.D

Tikal fit better.

Quote

Tikal was the capital of a conquest state that became one of the most powerful kingdoms of the ancient Maya.[4] Though monumental architecture at the site dates back as far as the 4th century BCE, Tikal reached its apogee during the Classic Period, c. 200 to 900 AD. During this time, the city dominated much of the Maya region politically, economically, and militarily, while interacting with areas throughout Mesoamerica such as the great metropolis of Teotihuacan in the distant Valley of Mexico. There is evidence that Tikal was conquered by Teotihuacan in the 4th century AD.[5] Following the end of the Late Classic Period, no new major monuments were built at Tikal and there is evidence that elite palaces were burned. These events were coupled with a gradual population decline, culminating with the site's abandonment by the end of the 10th century.

 

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5 minutes ago, Lion.Kanzen said:

Chichen Itza está atrasado por volta de   800-1100 dC

Tikal se encaixou melhor.

 

Really, Chichen Itza is more in the final period of the classic beginning of the classic post, while Tikal lasts more than 1000 years going from the pre classical to the end of the classic. I made some models of El Mirador but I didn't find them very promising. : /

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10 minutes ago, Lopess said:

Really, Chichen Itza is more in the final period of the classic beginning of the classic post, while Tikal lasts more than 1000 years going from the pre classical to the end of the classic. I made some models of El Mirador but I didn't find them very promising. : /

Copan? I'm Honduran sometime a was there.

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8 minutes ago, Lion.Kanzen said:

Copan? I'm Honduran sometime a was there.

I know little about Copan I need to research, Lion Kanzen do you have any idea of what would be the best approach for a Mayan mod? For example, I believe that two or three Civs (-200 BC / 500 AD -Tikal, Calakmul and Copan), or (800 a.d / 1.000 a.d) Chichen Itza, Cobá, etc.) would be possible. Using the same models for home, storehouse, farm, dock and market, however with CC and other unique buildings.

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"@Lopess You should have gotten an invite for the repository. Get in touch if you need anything."

This was through the link that was in your message that directed to the repository of the precolonial mod?

 

   I will work on my models and go up to "Chichen Itza", when he was at an ok level we can include him in "Precolonial" I will be very active in those days that he saw because I believe that my city (São Paulo) will go into quarantine or something like soon.

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  • 10 months later...

Buenas

 

Creo que esos edificios son del periodo posclásico y no habría posibilidad de meter los en el juego , por mi parte , estuve trabajando (también con @Lopess ) en los mayas del Preclásico , concretamente en el  periodo del preclásico tardío ( 300a.c-50 a.c) y algunas cosas  el protoclásico (50 a.c.-150 d.c) ;

 

Bocetos:

Centro  urbano;

472173762_centrourbano1.png.bd2d99e23683c641b80d3dc8e31513a4.png

mercado;

864078917_mercadosmayas.png.14f7f4ed6eacbf74a68ae6f30a3eb04b.png

casas;

1037552180_casasmayas.png.fe8213204ea7a9b05c09266652d6e4d9.png

Templo;

1322225008_templomaya1.png.c1d2803c9bd43c53014e5fe69710f465.png

Puerto;

617523710_puerto1.png.eecb79ab194803ffbaacb6892821d169.png

 

Disculpen las moslestias*

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Buenas @Stan`  ,

 

-Creo que los mayas(preclásicos) podrían entrar en el juego , cumplen casi todos los requisitos ;

  1. Se conoce suficiente el idioma (y cada año se descifra más y más)
  2. Su arquitectura esta reconocida y diferenciada de otros periodos históricos (edificios comunes como edificios especiales de facción)
  3. Se tiene indicios de como vestían (tanto hombres y mujeres , soldados y campesinos)
  4. Se puede concretar nombres de reyes ,títulos de soberanos , dinastías , reinos y ciudades (para la "ia")
  5. Se pueden crear escenarios propios de facción por que se sabe donde vivían (mapas nuevos, fauna y flora )
  6. Se conocen diversidad de armas y especializaciones militares.
  7. Entran en el periodo histórico.

 

-Algunos requisitos no los culpen o son difíciles ;

  1. ¿Qué símbolo usarían para distinguirlos? Demasiada diversidad de" Ciudades Estado".
  2. Poco catálogo para diseños de escudos .
  3. Inexistencia de algunos edificios (como torres defensivas) 

 

18 hours ago, Stan` said:

Do you need help putting them in the game ?

 

Creo que además de crear, mejorar , optimizar  la calidad y jugabilidad del juego en el próximo lanzamiento 0.AD 24 , también sería bueno aumentar la plantilla de facciones ya que incluir a "Kush" en el Alfa 23 fue una gran idea . Me gustaría contar con la ayuda suficiente para incluir a los Mayas (preclásicos) y otras facciones nuevas :happy: , que no sean un Mod sino una expansión del propio juego.

 

 

Disculpen las molestias*

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9 minutes ago, Duileoga said:

Creo que además de crear, mejorar , optimizar  la calidad y jugabilidad del juego en el próximo lanzamiento 0.AD 24 , también sería bueno aumentar la plantilla de facciones ya que incluir a "Kush" en el Alfa 23 fue una gran idea . Me gustaría contar con la ayuda suficiente para incluir a los Mayas (preclásicos) y otras facciones nuevas :happy: , que no sean un Mod sino una expansión del propio juego.

Well I need to see your models as a mod in the game first, else I cannot assess their quality.

Maya are way out of the timeframe, Zapotecs would work see the Terra Magna mod.

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2 minutes ago, Stan` said:

Well I need to see your models as a mod in the game first, else I cannot assess their quality.

Maya are way out of the timeframe, Zapotecs would work see the Terra Magna mod.

 

Claro , es lógico lo de poner primero los mayas como un Mod primero, pero no entiendo que significa  "timeframe" .:sweatdrop:

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17 minutes ago, Stan` said:

Well I need to see your models as a mod in the game first, else I cannot assess their quality.

Maya are way out of the timeframe, Zapotecs would work see the Terra Magna mod.

The pre-classic Maya would fit perfectly in the 0ad era, being that they were contemporaries of the zapotecas of Monte Alban, however I have no expectations in relation to them in the official 0ad seen for example that there are complete and well adjusted civs in the context of the 0ad (Hans Chinese ) but have never been added, I believe due to the difficulty of maintaining yet another official civ. A mod is much simpler to maintain and with mod.io it has become even easier to distribute to the community.

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  • 2 weeks later...

Buenas ;

 

Nuevos bocetos para edificios "Mayas Preclásicos";

(que conste que no he abandonado el desarrollo de Arsacids/Parthia "Arsácidas" y tampoco" Lusitanos")

 

-Hice 2 modelos de 2 colores haciendo un total de 4 modelos para cada edificio;

 

Centro Urbano;

31661243_centrourbano1.png.c36e64a1d8c8943c72348aea38342c99.png

1268387352_centrourbano2.png.9ab3bf315ab430986c8cc47aa424b66c.png

Barracas /Cuartel;

1916950859_barracasmayas1.png.8861d3749c37c4daa578501d4e6118d1.png

1311652144_barracasmayas2.png.cf19fd8ad4a534def9ac2d7c7d95f209.png

Casas;

1838382327_casasmayas1.png.203d593f5ca0d33e0f8352b2bca673a6.png

Edificio especial- " Cancha de Pelota";

1465805803_-edificioespecialCanchadepelota1.png.d2c61aebde898368532a5812771db5ab.png

1250654921_-edificioespecialCanchadepelota2.png.19ddb8f46a9b6e584431e4990df3e242.png

Fortaleza;

1975947871_fortalezamaya1.png.dbd9701c5f8227bccb61f10673097843.png

1996216495_fortalezamaya2.png.162b72c8792b01b39e578c8b2ebf980b.png

Mercado;

(serán mucho más bonitos con los adornos de mercancías :sweatdrop: )

1328727788_mercadomayasaristcrata1.png.8ecbbfe762398d8a572409801f4909b2.png

1034260733_mercadomayasaristcrata2.png.1dd97730c2e48da4e14687ec69162eba.png

Puerto;

298441003_puertomaya1.png.c8f99cf4af9a51ea08b69192c032d085.png

1892083907_puertomaya2.png.e8c7d9a6926ef824e2d3c4cd66512c4d.png

Templo;

59222255_templomaya1.png.26b0c4e2183c9b1635d13b1bf528d852.png

1724232980_templomaya2.png.554345ac45f04af6127af50468364798.png

 

En sí , estos son los edificios sin decoraciones , les faltan las decoraciones propias de cada edificio , como escudos y lanzas en las barracas/cuartel , mercancías en el mercado , utensilios domésticos en las casas etc... pero como no sé si estos bocetos serán aceptados , por eso no los he puesto...

 

 

Disculpen las molestias*

 

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  • 3 weeks later...

Bueno/as días/tardes

Antes que nada quería agradecer y felicitar a los/las desarrolladores/as por el lanzamiento del nuevo alfa "24":)

 

Entrando ya en temario , aquí unos bocetos de edificios mayas del preclásico;

(Que haya hecho de 2 a 4 modelos para cada edificio por la diversidad de las Ciudades Estado y restos arqueológicos espero que no sea un inconveniente)

 

-almacén maya ;

1986535681_almacnmaya1-2.png.9d4b060812a8fc1f4ab5853449ffde32.png

-corral maya;

267241236_corralmaya1-2.png.dc2893e470bcaa25b033799da861b632.png

-granja o galerón maya ;

78441000_granjaogalernmaya1-2.png.d490e6629d5619c2b8853d7a4b2b5aa6.png

-aldea campesina maya ;

722115902_aldeacampesinamaya.png.d50515435b007934c4427bb1e56e7325.png

-muralla y portón  mayas ;

1786466708_murallamayamuroytorren1.png.faab87df72f8f6226029fb12c843f6c8.png

213555691_murallamayaportnmaya1.png.41fdeb4fd2a608ebdfd1799f9d745c86.png

1081104698_murallamayamuralla1.png.02f9727b5796e8f56ccd70efebc82761.png

(los mayas usaban una "especie de murallas" de capas de tierras sobrepuestas unas encima de otras sobre una base de rocas y recubiertas posiblemente de una empalizada de madera ,sobre todo en el clásico temprano-preclásico tardío pero las defensas más comunes eran fosos con agua [no creé los fosos porque no se como crearlos  :sweatdrop:] o construían las ciudades aprovechando la defensas geográficas como barrancos ...)

 

 

Disculpen las molestias*

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