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Experimenting with icons


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I prefer the old ones.

Reasons:

  • Have a more defined outline
  • Each has an unique style but share a "theme" of sorts.
  • Old school style suits RTS well.
  • They icon are quicker to differentiate from others compared to the sleek now ones.
  • Don't fix what's not broken.

Improvements that could be made to old ones:

  • Resize all icons so they share the same similar size.
  • Improve them doing a "remaster" of the old ones but keeping the essence of the style.

Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.

Edited by nani
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2 hours ago, nani said:

I prefer the old ones.

Reasons:

  • Have a more defined outline
  • Each has an unique style but share a "theme" of sorts.
  • Old school style suits RTS well.
  • They icon are quicker to differentiate from others compared to the sleek now ones.
  • Don't fix what's not broken.

Improvements that could be made to old ones:

  • Resize all icons so they share the same similar size.
  • Improve them doing a "remaster" of the old ones but keeping the essence of the style.

Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.

yes we are re working old one but takes time make a single one. or new one.

isn't fix are alternatives.

right now I remade the hammer. to more higter res.

Lenxr6F.png

Spoiler

image.png.7c989cc1e7e260e6035e578f0f70e80e.png

from pixelated icon to a SVG to merge both.

 

Edited by Lion.Kanzen
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2 hours ago, Stan` said:

I could try to remaster them, I guess...

we can try.

 

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other thing you can suggest guys , Community  is which icons from panel central are missing.

a3qRvPY.png

I have worked some of this panel.

8GVvLPU.png

 

Edited by Lion.Kanzen
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10 hours ago, Stan` said:

For structures I'm not sure maybe @Freagarach knows more.

Every entity which has the "StatusEffectsReceiver"-tag in the template can be affected by status effects. By default that are both units and structures.

The flaming javelins and flaming pigs are very good use cases for status effects in vanilla 0 A.D.

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