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Wildfire Games logo


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This is the forum Wildfire Games logo:

forum.png.0ef6ebff66c4b0fe73e0183baa6f8b31.png

On phabricator it's:

phabricator.png.19b2e5d61ae74515d5dd20e8ab66f870.png

And in game it's:

game.png.350377e7ec29b523680d5c45ad69cd51.png

Perhaps it's just me, but the phabricator logo looks nice and sharp, the forum logo rather poor, and the in-game logo mediocre. So perhaps the sharper image used on phabricator could be adopted elsewhere as well?

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That's because the logo in Phabricator is not completely an image. The text part is actual text which is why it looks so sharp. The forums' however is a png, and the ingame logo must be something like 128x256. The GUI needs change to accommodate a bigger resolution, or the engine to support SVG. For the forum and trac though I guess I could provide a SVG version. Should be pretty easy to obtain with inkscape.

EDIT: Depending on what you have on your computer the font changes in Phab:

body {
  font: 13px 'Segoe UI','Segoe UI Emoji','Segoe UI Symbol','Lato','Helvetica Neue',Helvetica,Arial,sans-serif;
  font-size: 13px;
}

 

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26 minutes ago, Stan` said:

That's because the logo in Phabricator is not completely an image. The text part is actual text which is why it looks so sharp. The forums' however is a png, and the ingame logo must be something like 128x256. The GUI needs change to accommodate a bigger resolution, or the engine to support SVG. For the forum and trac though I guess I could provide a SVG version. Should be pretty easy to obtain with inkscape.

No, I didn't mean the 256×32 watermark (art/textures/ui/global/watermark/company.dds, which is indeed ugly), I was talking about the logo in the main menu (gui/pregame/ProjectInformation.js), where Wildfire Games is text and the logo is 32×32 (art/textures/ui/pregame/shell/wfg_logo_white.png, I believe). Apparently a higher resolution already exists (phabricator).

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6 minutes ago, Nescio said:

No, I didn't mean the 256×32 watermark (art/textures/ui/global/watermark/company.dds, which is indeed ugly), I was talking about the logo in the main menu (gui/pregame/ProjectInformation.js), where Wildfire Games is text and the logo is 32×32 (art/textures/ui/pregame/shell/wfg_logo_white.png, I believe). Apparently a higher resolution already exists (phabricator).

I guess you could make a patch :)

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43 minutes ago, Stan` said:

I guess you could make a patch :)

Well, I don't know where the source file is located; all I can see is that phabricator uses a higher resolution logo. If you know of a svg, that would be appreciated. Or the specific font file.

It has two unicode points, one in the Kangxi Radicals block:

U+2F55 KANGXI RADICAL FIRE

And one in the (enormous) CJK Unified Ideographs block: U+706B 火 :

1889083335_U706B.thumb.png.7a6ee004c4f9f847c9990652cd68d396.png 

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Using the logos here, I made a few variants of the Wildfire Games logo in SVG version.

For all the three examples above, I assume it's best to use the logo only, and use real text, as it will look better than any pixelated version of text. I am against using a real character for the logo, as it removes the artistic liberties taken when designing it.

 

wildfire_games_logo_only.svg wildfire_games_logo_text_bottom.svg wildfire_games_logo_text_left.svg wildfire_games_logo_text_left_two_lines.svg

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