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===[COMMITTED]===Improve Artillery Tower Particles


Stan`
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5 minutes ago, Lion.Kanzen said:

You are understimating my new pc only in need a gpu and i can have very decent equipment.

Well I have a GTX1070 and 12 Core CPU and I notice it :D But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this.

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Just another question because I expect this game to have the same graphical quality as a triple A title.  Could the explosion particle effect more emerge from the area of impact as opposed to it just popping into existence?  Maybe it's just the slo-mo that makes it look a bit problematic.

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3 minutes ago, Alexandermb said:

if its attached to the projectile after impact it will stay in the ground, however don't know if its possible to change projectile after impact.

Can be done, with extra code.

2 minutes ago, Alexandermb said:

Also, could be good to make the dust darker and stronger to hide the crater popping up.

No crater no problem  :D

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4 minutes ago, Stan` said:

Can be done, with extra code.

No crater no problem  :D

No please! don't remove the crater :LOL: that crater is needed strongly for all artillery shots decals.

6 minutes ago, LordGood said:

Needs to be mildly all-biome friendly, this will be fine on temperate maps but mediterranean and desert maps will contrast a lot more the the darker dirt

Maybe the same dust but more stronger at  the beginning, thought i really don't know how particles works so far.

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1 minute ago, Alexandermb said:

No please! don't remove the crater :LOL: that crater is needed strongly for all artillery shots decals.

 That crater will also kill perfs :P

Also I don't see the point of having it if it dissapears too quickly for one to grasp.

2 minutes ago, Alexandermb said:

Maybe the same dust but more stronger at  the beginning, thought i really don't know how particles works so far.

You can change the size and the number of particles (It creates 2D planes) The XYZ velocity,  XYZ position, RGB color,  AND XYZ force applied to it.

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11 minutes ago, LordGood said:

ah yes, but keep the crater i like craters

ballista impacts every 5 seconds are nothing compared to hundreds of units dying, performance issues are negligible

Even if You won't see it because of the impact expiration 0.2 secs ? Also I activated friendly fire so those towers are not taken lightly.

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