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Dream of gamer ( 16 players game)


Dakara
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Hello everyone,
 


What do you think of the possibility of making 12-player games see 16 players?


@team 0AD, what are the technological limits? The generation of random cards?

 

Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map.

It would be really cool that we are free to play at 12 or 16... 

 

Thank you all !
 

 



 

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3 hours ago, Dakara said:

Hello everyone,
 


What do you think of the possibility of making 12-player games see 16 players?


@team 0AD, what are the technological limits? The generation of random cards?

 

Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map.

It would be really cool that we are free to play at 12 or 16... 

 

Thank you all !
 

 



 

Only your pc + pathfinder is the limit.

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https://code.wildfiregames.com/D1662

18 minutes ago, fatherbushido said:

If I am not wrong, some data types used in the code fit the number of players. So it would require some careful work. (It's not like if there was just a number to change everywhere.)

As fatherbushido said the way the game player data is stored makes it difficult to or I would say impossible without changing how many things works inside the engine. Most data concerning the number of players is implicit encoded in one sole variable (to "compress" the data) for all players instead of a variable for each. The current limit is a hard 8 players + gaia.

From the side of the map's playability: As elexis said, the problem resides in that the current maps just aren't made for more than 8 players.

Edited by nani
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  • 6 months later...

Indeed, and they likely have very different limitations because they use very different engines. They also probably are developed by very different  individuals. Of course this is does not mean there is nothing that can be done. But this is not something which has a huge priority.

In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662

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  • 1 year later...

Good question

For example

 https://fr.wikipedia.org/wiki/Liste_de_noms_de_couleur  french

https://en.wikipedia.org/wiki/List_of_colors_(compact)  english

A lot of color tones

We need eliminate tons of color which can be confused with elements on the map

For greater clarity, players can activate allied colors if they need.

Example on game at 0 second https://www.youtube.com/watch?v=6KKbQay68CE

 

Colors.JPG

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On 06/03/2020 at 7:57 PM, Stan` said:

In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662

The newest patch is now https://code.wildfiregames.com/D2667  (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use.

 

1 hour ago, Dakara said:

@nanithe god , are you ready ?

 

1 hour ago, Lion.Kanzen said:

At least you guys already thought about the colors?

Well the I put some random colors more but not much.

 

Also xd:

screenshot0014.png

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1 minute ago, nani said:

The newest patch is now https://code.wildfiregames.com/D2667  (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use.

 

 

Well the I put some random colors more but not much.

 

Also xd:

screenshot0014.png

all those purple variants are a problem.
playing Among us I realized that there are shades of green, blue, yellow and red that fit better.

proxy-image?piurl=https%3A%2F%2Fi.redd.it%2Fy0voc0sqcbq51.png&sp=1620767056T074f93c0f2020132b0647bf4d0a5423e5b1bdb6b083d9ca3b78057dc85bb02c1

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8 minutes ago, nani said:

The newest patch is now https://code.wildfiregames.com/D2667  (fully working) and is being refactored (?) by @wraitii so that it fits with the grid class interface some other data structures already use.

 

 

Well the I put some random colors more but not much.

 

Also xd:

screenshot0014.png

New gamemode: Hyper pizza.

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