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Map Making - Garrisoned buildings


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See Sicilia_Nomad.xml

tldr; Add this to the map settings part of the xml file.

"Garrison": { GarrisonHolderEntityID: [arrayOfentityIDsThatShouldBeGarissoned], },

 

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On 6/2/2019 at 3:06 PM, (-_-) said:

See Sicilia_Nomad.xml

tldr; Add this to the map settings part of the xml file.

"Garrison": { GarrisonHolderEntityID: [arrayOfentityIDsThatShouldBeGarissoned], },

I don't know why but didn't work... I placed the units next to the building, then edited the code like that, but they just stayed in the place I put them...

Edit: okay, I found the problem... Just a mess with the two copies of the map, one in the mods/user the other in the folder for the map I'm making...

Edited by coworotel
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23 minutes ago, wowgetoffyourcellphone said:

I wish this could be done manually in Atlas. I also wish wallsets worked in Atlas. But alas.

Can't you just run the simulation build the wall, save the map ? IIRC that works :) 

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