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Civ: Germans (Cimbri, Suebians, Goths)


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10 minutes ago, MrLux said:

@wowgetoffyourcellphone Is there already a texture set for the suedi civ, or does it need to be done ?

There are already some designs that I made but I don't know which textures you mean, For buildings and textures would be necessary.

 

Although also if you think you could improve my textures in case they have not l pleased to wowgetoff...

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8 minutes ago, MrLux said:

@wowgetoffyourcellphone Is there already a texture set for the suedi civ, or does it need to be done ?

Currently, the Suebian buildings use these textures from Millennium AD:

structural/norse_struct.png

structural/norse_roof_b.png

But if you want to you can make a new custom one (preferred).

suebian_buildings.thumb.jpg.b1be71f30e43ba2cd264a5037fde08d4.jpg

 

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Spoiler
Just now, wowgetoffyourcellphone said:

norse_struct.png

norse_roof_b.png

That's from norse one I presume ?

 

What about the screenshoot you did, are those building the norse ones ? I'm still going through the thread, was there someone that already contributed some 3d assets ?

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2 minutes ago, MrLux said:

That's from norse one I presume ?

Correct.

 

2 minutes ago, MrLux said:

What about the screenshoot you did, are those building the norse ones ? I'm still going through the thread, was there someone that already contributed some 3d assets ?

Those are "Norse" buildings from Millennium AD that I have commandeered to use in Delenda Est as stand-ins for Suebian buildings. They look nice and are good for now until someone wants to make custom models for the Germans. ;) They can definitely serve as inspiration. 

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Hey,

As a work in progress update, there you have screenshots of the blockout phase. Many thanks to all your references and for the work @Obskiuras. Nothing better than good concept art to be efficient in modeling.

Spoiler

greatHall_wip01.thumb.png.2532958a83590a0024194c6b48a283e1.pngcivCenter_wip01.thumb.png.7e1f672253098a27c708fb75b3ab8e59.png

It's going to be faster and faster as I'm doing a modular approach, so each building becomes easier.

Once all will be done, I'll do the texture atlas to have a good feeling of the whole.

 

Even if it's a wip you are welcome and encouraged to add your grain of salt. Like, I thing pointy palisade are better as per @Lion.Kanzen (I think?) recommendation for the great hall. And after 'finishing' the Civ Center, I'll try to make a version larger in Y (green axis) and shorter. It may be better.

 

Of course, here the blend. in case the volcano goes off.

sueban_buildings_blockout.blend

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Hey !

The works is going steady. I would like to confirm some scales for buildings. I referred Art and Scale

The Civ center(CC) is 32m32 (on a blender scale of (1m = 1 unit) and it seems to be the correct scale on the engine with other buildings. However, for the CC I feel 32 is a bit too large.

And for the temple. it's 28m28 and it's a bit too small to put the stone circle in the front. For now it's on the side.

The defense tower, it feels a bit small. I wonder if 8m8 is a bit small with an house 12m12.

 

 
       
       
       
       
       
       
       
       

Side to Side

Spoiler

wip01_sidetoside.thumb.png.85e0f9a51ec5ea41bf6b2a85582b0762.png

Barrack

Spoiler

wip01_barrack.thumb.png.f04c4379cf14d41d3245dd71a525af29.png

CivCenter

 

Spoiler

wip01_civcenter.thumb.png.dc43c3a2b3ab1ed77f6ebb7b0dcb1efd.png

House 01

Spoiler

wip01_house1.thumb.png.adc277fe0a97036327c3a6ff67a680a4.png

House 02

Spoiler

wip01_house02.thumb.png.c59644b3a3b748e6c8e4747f70e9a9b3.png

House 03

Spoiler

wip01_house03.thumb.png.4dea4542ba349110aaaf6ce93c22cc4c.png

Temple

Spoiler

wip01_workshop.thumb.png.5ddc0ec25b37aac7b0513a6c5a9c88a5.png

Tower Defense

Spoiler

wip01_towerDef.thumb.png.d1b10d7cc181a68255e658ff1dcdfe36.png

Workshop

Spoiler

wip01_temple.thumb.png.cf536c00d612e1b52ee9a4cf24892a45.png

 

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Defense Tower I would just make straight up and down at the bottom instead of angled. It would be 100% wood, with no stone base, unlike the Gallic tower.

Temple doesn't necessarily need the stone circle. You could make it wider to take up more area. One of the few temples to be wider than deep, in contrast to all the others which are either deeper or square. :) 

 

The 3 houses don't look to scale with each other. House #2 looks correct scale, so scale the other 2 houses to that one. BTW -- We prefer 4 house variations since so many houses are built. :)

The Civic Center actually looks really good. 

The Barrack looks a little big in scale. The doorway looks like it needs to be bigger and the wooden palisade should be taller. That should make the structure look a little smaller in comparison. :) 

Siege Arsenal looks great. Maybe put the palisade along the back sides and leave the front corner more open (like the other Siege Arsenals in the game).

 

Great work so far!

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Hey again !

Thank you for the feedback, I've made the changes. I did swap temple and workshop, but it's good that the buildings speak for themselves nonetheless. I'll tale a break of some days on this to cleance my palate and go back for the second wave.

 

So changelog:

  • New blockouts:
    • Cavalry Stable
    • Archery Range
    • Wall Gate, Wall Section and Wall with Towers.
    • Greathall (new version)
  • Mesh modification:
    • Tower defense as wooden straight base.
    • Scale of houses seems to be an effect of the screenshot, explanation under.
    • Temple was made wider, but I kept the stone circles. It's quite appealing and iconic (if not as accurate) of germanic faith. Also runic stones will be fun to texture.
  • Textures:
    • Added a basic color palette. It's going to help get a feel of the cohesion and help me along the line to map the uv. It may seem to cartoonish/lowpoly stylised but it's a work in progress. The more models/parts I add the more refined this texture will be and then when I'm sure of the final result I will make a uptostandard version via substance.

Points of discussion:

  • The workshop has a ram in the concept art. I would very much like to add it, but: I was lazy to get historically accurate references for the type of siege engine of this civ, and I did not find the original mesh of the engine of the celts or gauls. If someone would be so kind to point them to me (references or the mesh).
  • The archery range is a bit empty, and it's the biggest case from the concept art problem. Once modeled to scale they are not as cramped. There is two solutions: add eyecandy in the mesh or bolsterise everything. Note post_render: so I went back to compare and I found that my models are on the realistic scale side. I'll remake them to fit the greater scale of the others civs meshes.

 

The Current work updated:

 

Civic center

  • Spoiler

    cc_wip02.png.757f0822a2c45641a96faa047735a585.png

    Houses:

  • To scale with others in engine:

    Spoiler

    house_scale_comparaison.thumb.png.5c8b080c88e0313aab59fe8f11660f10.png

  • Spoiler

    house_wip02.png.40dc61c46989be554f3f4cb83bcc5165.png

    House 1

    house_02_wip02.png.2577dac2dfaf708595a8603402c64cdb.pngHouse 2

    wip02_house_3.png.5e7fa01ec40d627ffc795603be861d0a.pngHouse 3 (as a blockout, ignore the little imperfections, as they will be smoothed out by hand with the final model.)

  • Barrack:
    Spoiler

    wip02_barrack.png.e7676addb0fe81546e68df6de5952e16.png

     

  • Great Hall (new '1 floor' version)
    Spoiler

    wip02_greathall.png.92c0a929595905c1796dfa91f0f525fe.png

    The totems are not colored due to being still a modified mesh version (I would need to collapse them, wish is not worth the time to a simple screenshot)

  • Tower Defense, version with stone pyramid base and straight wood. The stone version comes from the concept arts of @Obskiuras. Don't know if they were instead meant for late goth civ.
    Spoiler

    wip02_tower.thumb.png.ea784470279b0267db94d35ec484484d.pngwip02_tower-v2.thumb.png.724fe83725003122f0bcc68cae722ab1.png

  • Temple ( As I said I kept the stone circle because I like it, but it would be easy to remove if that's the final strong opinion)
    Spoiler

    wip02_temple.png.ca631a8c33b9ed272814d13642650a4c.png

  • The walls and gates
    Spoiler

    with gatewip02_wallgate.png.4c3416539e9f7d7656f931e3bb85e4c2.pngwith tower alonewip02_walltower.png.32f688a79ab7b6ff2752fafb4f288aeb.pngmiddle sectionwip02_wallsection.png.eea4fcbc7710e925e796c9e7f5710f69.png

  • Workshop (lacking a ram, I still made some wheels. I'm thinking of adding more miscellanious parts to enhance the 'artelier' fell). The stone path for now a mesh, but it will be baked as a decal on the later stages.
    Spoiler

    wip02_workshop.png.8e689443143f01e9384bd4654e3892f6.png

  • Stables (horse is for embellishment sake, from a personal model.) ... ok, ignore the wall near the trough, seems to be a mirror mistake.
    Spoiler

    wip02_stabes.png.31a7925f596049870dff31333eefd39c.png

  • Archery Range
    Spoiler

    wip02_archeryrange.png.aebd9765c97ceda32c5d6a41f39fef37.png

    archery_house_compa.thumb.png.48066139872d024c2959d532e1714c3d.png

     

 

The files:

 

sueban_buildings_blockout.blend

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  • 3 weeks later...

Heroes? Need at least 3, up to 5.

Ariovistus

  • Leader of the Suebi and other allied Germanic peoples in the second quarter of the 1st century BC. He and his followers took part in a war in Gaul, assisting the Arverni and Sequani in defeating their rivals, the Aedui. They then settled in large numbers into conquered Gallic territory, in the Alsace region. They were defeated, however, in the Battle of Vosges and driven back over the Rhine in 58 BC by Julius Caesar.
  • https://www.wikiwand.com/en/Ariovistus

 

Maroboduus

  • King of the Marcomanni, who were Germanic Suebian people. He spent part of his youth in Rome, and returning, found his people under pressure from invasions by the Roman empire between the Rhine and Elbe. He led them into the forests of Bohemia, adjacent to the Quadi who already lived nearby, and established a large alliance.
  • https://www.wikiwand.com/en/Maroboduus

 

Arminius

  • Was a Roman officer and later chieftain of the Germanic Cherusci tribe who is best known for commanding an alliance of Germanic tribes at the Battle of the Teutoburg Forest in 9 AD, in which three Roman legions under the command of general Publius Quinctilius Varus were destroyed. His victory at Teutoburg Forest would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania.
  • https://www.wikiwand.com/en/Arminius
  • Thinking putting him into the Sueabian mercenary camp, since he wasn't technically a Suebian.

 

Who else? 

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4 hours ago, wowgetoffyourcellphone said:

Heroes? Need at least 3, up to 5.

Ariovistus

  • Leader of the Suebi and other allied Germanic peoples in the second quarter of the 1st century BC. He and his followers took part in a war in Gaul, assisting the Arverni and Sequani in defeating their rivals, the Aedui. They then settled in large numbers into conquered Gallic territory, in the Alsace region. They were defeated, however, in the Battle of Vosges and driven back over the Rhine in 58 BC by Julius Caesar.
  • https://www.wikiwand.com/en/Ariovistus

 

Maroboduus

  • King of the Marcomanni, who were Germanic Suebian people. He spent part of his youth in Rome, and returning, found his people under pressure from invasions by the Roman empire between the Rhine and Elbe. He led them into the forests of Bohemia, adjacent to the Quadi who already lived nearby, and established a large alliance.
  • https://www.wikiwand.com/en/Maroboduus

 

Arminius

  • Was a Roman officer and later chieftain of the Germanic Cherusci tribe who is best known for commanding an alliance of Germanic tribes at the Battle of the Teutoburg Forest in 9 AD, in which three Roman legions under the command of general Publius Quinctilius Varus were destroyed. His victory at Teutoburg Forest would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania.
  • https://www.wikiwand.com/en/Arminius
  • Thinking putting him into the Sueabian mercenary camp, since he wasn't technically a Suebian.

 

Who else? 

This one was mentioned earlier in the thread, i think he would be a good choice.

Ballomar

  • Leader of the Marcomanni. At first a Roman client ruler; during the first Marcomannic war he formed an alliance with other Germanic tribes and invaded Italy.
  • https://www.wikiwand.com/en/Ballomar

In another thread i posted references for how heroes could be equipped; linking here for convenience (Idea was that Ballomar had more Germanic equipment; while Ariovistus is more Celtified and the other two have looted Roman gear)

 

On 03/05/2020 at 3:37 PM, Ultimate Aurelian said:

 

Posting some possible references for Suebian Heroes (Based on your Gaul hero post).

Ariovistus:

  Reveal hidden contents

Port helmet (Horned?)

image.png

image.png

 

SKMBT_C25007052307570.jpg

Chainmail and hexagonal shield:

ariovistus__a_suebian_war_leader__1st_bc2.jpgf39e53ad-9987-40c2-ac9b-76727182aaf

003.jpg

 

Celtic Long sword:

image.png

 

 

Maroboodus (Marobodwos ?):

  Reveal hidden contents

Shield and Griffin helmet based on Portonaccio Sarcophagus:

1-20.png

 

79bab674c9749accb80dd59239e0f9bf.jpg

Spatha

Kemnitz Muscle Cuirass:

marcchieftain.jpg?w=584

 

 

Or scale armor:

:germanos_04.jpg

 

 

 

Ballomar (Reconstructed as celtic Ballomaros, possibly germanic Baldomarijaz ?)

  Reveal hidden contents

Simple helmet with fur covering or horns:

image.png

image.png

Rectangular shield (As above)

Leather Armor:

image.png

 

bkc6IZB.thumb.jpg.ceb044959d4f99066e8875aef95375a4.jpg

 

Vimose Mail Shirt:

csm_Ringbrynje_fra_Vimose__C1078-00010_5

image.png

Fur cape:

18195045_744935582351459_492750564501349

 

Heavy thrusting spear:

532p.jpg

 

Arminius could be a fourth option (Mercenary hero?)

  Reveal hidden contents

Masked helmet from Kalkriese:

9603021153_246f1856af_h.jpg?w=512&h=736

Similar helmet from Batavian burial modified with a straw wig

bac4d0b3c02ef6437ed273f81809ca62.jpg

e5394vj.jpg

Lorica Hamata, armed with Roman sword or cavalry Spear :arminius_and_inguiomer_flee_idistaviso_b

total-war-arena-arminius-game-8k-wallpap

456309580d2276d182af6bb5d79bc325.jpg

 

Roman Oval Equestrian or Auxilia shield:

a00e6c2e2dab891688d35e9abddcd8a0.jpg

cJIqXdU.jpg

 

 

 

Edited by Ultimate Aurelian
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