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Civ: Germans (Cimbri, Suebians, Goths)


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On 5/1/2020 at 5:01 PM, Genava55 said:

Been thinking about how regional mercenaries could be implemented.

My idea is that you would train them from great hall UB;  first you choose a non-suebian region to ally with, each region provides two mercenaries:

 

Scandinavia: Suiones archer and Cimbrian mailed Swordsman

Rhine:   Chatti veteran  and horse stabber

North Sea: Cherusci pikeman and Batavian horseman (Mounted slingers are interesting never heard of that before, what is the source ? )

Pomerania: Luggiones swordsman and night ambusher

Baltic coast: Ruggi warrior with round shield,  Aesti axe warrior (Later could be either all female boosting nearby units, or a normal axe unit with both males and females)

 

I am suggesting a possible roster with tribal names and my ideas on shields will post in a while.

 

Edit: Here is my suggestion (Tribe name translations are speculative and not very good),

 

Citizen Infantry:

Spoiler

Generic Name:Burian Spearman

Specific Name:Bouraz Harjaz

Class: Spearman. 

Hacker Armament: Framea

Garb:
Basic: Bare chest
Advanced: Tunic, cape
Elite:Tunic has more colors (Possibly padded), cape

Helmet:
Basic: None
Advanced: None
Elite: May have leather cap

Shield:
Basic:  Rectangular or oval shield, wooden boss, very simple patterns (Either unpainted except for patterns, or painted in a single solid color)
Advanced:Rectangular, oval or hexagonal 

Elite:Rectangular, oval or hexagonal shield; wooden boss chance of reinforced spina or more rarely simple round metal boss

History:  

Garrison: 1. 

Function: 

Special:  

 

Generic Name:Wern Clubman

Specific Name:Wernaz Slahanz

Class: Club Infantry

Hacker Armament: Club

Appearance: 

Garb:
Basic: Bare chest
Advanced: Tunic
Elite:Tunic, cape

Helmet:
Basic:none
Advanced: none
Elite:none

Shield:
Basic:Oval or rectangular small shield wooden boss with very simple patterns
Advanced:Oval or rectangular small shield
Elite: Oval or rectangular small shield may have reinforced spina

History:  

Garrison: 1. 

Function: 

Special:  

 

 

Generic Name: Quadian Youth. 

Specific Name:Kadaz Knetahz           

            Class: Javelinist. 

Ranged Armament: Barbed Javelin

Appearance: 

 Garb:
Basic: Bare chest
Advanced: Tunic
Elite:Cape, tunic

Helmet:
Basic:
Advanced:
Elite:

Shield:
Basic: Wicker shield
Advanced: Simple small  shield with wooden boss (Rectangular, oval), very simple patterns
Elite: Oval or square shield with wooden boss better painted

History: 

Garrison: 1. 

Function: - 

Special: - 

 

Generic Name: Gotinian Slinger

Specific Name: Gotinaz Slengwanz

Class: Slinger 

Ranged Armament:Sling

Appearance: 

 Garb:
Basic: Bare chest
Advanced: shirtless with cape (Gave them capes earlier because some accounts say german slingers used them to carry ammunition)
Elite:tunic and cape

Helmet:
Basic:
Advanced:
Elite:

Shield:
Basic: none
Advanced: none
Elite: none

History: 

Garrison: 1. 

Function: - 

Special: - 

 

 

 

 

Citizen Cavalry

Spoiler

Generic Name: Sicambrian scout

Specific Name:Sikambraz Marhaknehtaz

Class: Cavalry Scout 

Hacker Armament: Dagger

Appearance: 

Appearance: 

Garb:
Basic: Shirtless
Helmet:
Basic: none: 

Shield:
Basic: None

Mount:
Basic:
History: 

Garrison: 2. 

Function: 

Special: -. 

 

Generic Name: Marcomanni Horseman

Specific Name:Markmaniz Ridanz 

Class: Cavalry Javelinist. 

Ranged Armament: Javelin 

Appearance: 

Appearance: 

Garb:
Basic: Bare chest
Advanced: Tunic
Elite: Tunic and cape

Helmet:
Basic: none
Advanced:
Elite: 

Shield:
Basic: Wicker shield; oval or rectangular shield with wooden boss
Advanced: Oval or rectangular with wooden boss
Elite: Rectangular or oval wooden boss; may have a reinforced spina

Mount:
Basic:
Advanced: -
Elite:

History: 

Garrison: 2. 

Function: 

Special: -. 

 

Generic Name: Ubii horseman

Specific Name:Ubiz Ridanz

Class: Cavalry Spearman. 

Hacker Armament: Framea

Appearance: 

Garb:
Basic: Bare chest
Advanced: Tunic
Elite: Tunic has more colors (Chance of padded armor) and cape

Helmet:
Basic:
Advanced:
Elite: Possible Cap

Shield:
Basic: Oval or rectangular, wooden boss very simple pattern
Advanced:Oval, hexagonal or rectangular, wooden boss
Elite: Rectangular, oval or hexagonal; wooden boss with chance of spina or metal boss

Mount:

Basic:
Advanced: -
Elite:

History: 

Garrison: 2. 

Function: 

Special: -.

 

Champions

Spoiler

Generic Name: Semnones  Noble Swordsman

Specific Name:Senoniz Herunautaz

Class: Champion Infantry Unit. 

Hacker Armament: Singled edged germanic sword

Garb: Colorful tunic with cape, may have padded armor

Helmet: Germanic metal cap, celtic (coolus and port) or looted roman

Shield:Rectangular or hexagonal; metal boss, may have metal rim

History: 

Garrison: 1. 

Function: 

Special: 

 

 

Generic Name: Hermunduri noble horseman

Specific Name: Hermondoriz Marhategnaz

Class: Champion Cavalry Unit. 

Hacker Armament: Heavy iron spear

Appearance: 

Garb: Expensive tunic with cape, sometimes padded 

Helmet: Germanic metal cap, celtic (coolus and port) or looted roman

Shield: Rectangular or hexagonal; metal boss, may have metal rim

Mount: Horse 

Figure(s): 

History: 

Garrison: 2

Function: 

Special: 

 

Generic Name: Lombard Wolf Warrior

Specific Name:Langobardaz Wulfharjaz

Class: Champion Infantry Unit. 

Hacker Armament: Spear or axe?

Garb: Shirtless or naked with wolf pelt

Helmet: May rarely have a helmet under the pelt

Shield: Hexagonal or rectangular with metal boss, may have metal rim;

History: 

Garrison: 1. 

Function: 

Special:

 

Edited by Ultimate Aurelian
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14 minutes ago, wowgetoffyourcellphone said:

I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint. 

Possibly like the Millenium A.D rams (Covered in shields).

Edited by Ultimate Aurelian
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8 minutes ago, wowgetoffyourcellphone said:

Right. Rickety. Light armor.

German ram could be covered in shields as i said.

Scythians did not use much shields, so their ram could have a wood frame covered in leather (Like they use for their tents and covered wagons).

Been thinking about civilian units.

For merchants i suggest a horse or maybe ox cart (Not much use of donkeys by germans).

Priest could either be a priestess,  or a bearded man with a horned headress.

The phrygian-esque hat of the tollund man could be used, either for merchants (Since a lot of the ingame merchants use some kind of hat) or even priest (Odin's pointy hat ?)

Edited by Ultimate Aurelian
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8 minutes ago, Genava55 said:

I find the practice of bog burials interesting,  they very likely knew of it's preserving properties since they also stored butter in bogs and it takes a specific kind of bog for the process to happen.

Wonder why he was wearing just a hat; maybe some costume for sacrifice or execution (The first one seems more likely, considering how they closed his eyes and put him in sleeping position) possibly indicating a spiritual significance of the cap.

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On 5/2/2020 at 1:28 PM, wowgetoffyourcellphone said:

I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance.

Could also be like that for navies; unlock Nydam ship in empire phase, if only having the Hjortspring ship is too unbalanced.

If my idea for regional mercenaries is implemented, you could have so the North Sea region unlocks a naval mercenary (Roman Patrol boat stolen by Batavian rebels).

776px-Roemerschiff1.jpg?resize=776,6000623f475d1b7ceee212acbf6d60ee9bd--roman-

 

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6 hours ago, Obskiuras said:

I have a suggestion for the Goths faction, @wowgetoffyourcellphone being a nomadic faction we could make it a militar colony like the one that the Seleucids and Ptolemies have.

Military colony is a very hellenistic thing but it would be possible to have a similar building with different name.

Maybe do like my above suggestion for Suebians, and have great hall UB where they can choose some regional mercs (Saxons, Franks, Vandals, Steppe raiders, romanized foederati etc.) perhaps train heros as well.

One thing to settle is how the Ostrogoth/Visigoth divide is implemented (At the start like Hyrule Conquest ? two different techs for reaching the next phase ?).

1 hour ago, Obskiuras said:

Suebian especial buiding

img095.thumb.jpg.055881a3b511a3b990fecf543c0eac8a.jpg

Looks great, the shingle roof on the old version was a bit vikingish and not very fitting for Suebians.

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34 minutes ago, Ultimate Aurelian said:

Military colony is a very hellenistic thing but it would be possible to have a similar building with different name.

Maybe do like my above suggestion for Suebians, and have great hall UB where they can choose some regional mercs (Saxons, Franks, Vandals, Steppe raiders, romanized foederati etc.) perhaps train heros as well.

Just what i was thinking. I suggest it because at that time the goths did not build cities, they builds camps or something similar to settlements.

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5 minutes ago, Obskiuras said:

Just what i was thinking. I suggest it because at that time the goths did not build cities, they builds camps or something similar to settlements.

Yes, although they did form kingdoms later on  from existing roman cities (Perhaps stone wall in phase IV like Sparta ?).

On heroes maybe Alaric, Fritigern and Theodoric I, for Visigoths;while Ostrogoths get Ardaric, Odoacer, and Theodoric the Great.

Ostrogoth wonder could be Theodoric's Mausoleum,  for Visigoths i can't find much (Maybe Reccopolis Basilica ?).

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1 hour ago, Ultimate Aurelian said:

Yes, although they did form kingdoms later on  from existing roman cities (Perhaps stone wall in phase IV like Sparta ?).

I have already been thinking about making walls cities for the goths, with more precense of stone than of the Suebi but i need confimation from the boss.

Edited by Obskiuras
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7 hours ago, Genava55 said:

There is also evidence in Tacitus account for pastoralist nomadism in their societies.

Goths could have the no- territory nomadic gameplay.

Suebians could have weak buildings and ox carts like nomads but  still have territory (Early germanics did not migrate as far, Tacitus says tribes where proud of how much empty land surrounded their settlements.) .

Edited by Ultimate Aurelian
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