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Theopolémos (a mythology mod for 0 ad)


Rolf Dew
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Which two factions would you like in the first version of the Mod?  

60 members have voted

  1. 1. Which two factions would you like in the first version of the Mod?



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1 minute ago, Adeimantos said:

 I’d love to be part of making this mod if I had the time. Mythology or fantasy is the best RTS setting because you have such a diverse range of units and possible abilities.

Sure. What can you do ? :) 

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1 hour ago, Stan` said:

Sure. What can you do ? :) 

 I can do basic modding, for instance, using existing material I put together an axeman unit and made it buildable.  I think I am also good at balancing units’ strength and abilities.  I’m not likely to have a lot of time though. 

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1 hour ago, Adeimantos said:

 I can do basic modding, for instance, using existing material I put together an axeman unit and made it buildable.  I think I am also good at balancing units’ strength and abilities.  I’m not likely to have a lot of time though. 

Thank you for your interest, we welcome anyone. The more hands we have, we can if managed correctly, be quicker at finishing line. 

Edited by asterix
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17 hours ago, asterix said:

Yes but @Alexandermb and others (artists, programmers are focusing on 0ad and other mods) are now doing something else so we are stalled.

I just tried to use it and there seems to be some pretty major errors that stop it working. I don't know what the problem is. Seems to be something to do with gui and panels

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2 hours ago, Stan` said:

 

2 hours ago, myou5e said:

I just tried to use it and there seems to be some pretty major errors that stop it working. I don't know what the problem is. Seems to be something to do with gui and panels

It is exactly as Stan said, the development started  before gamesetup and GUI rewrite and template reorganization by Nescio.

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  • Rolf Dew changed the title to Theopolémos (a mythology mod for 0 ad)

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