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===[TASK]=== 0 A.D Ships Update.


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Use the texture sail_blank_nettinh_new.png file. To add the old patterns open an old texture in gimp as a layer. Click add mask (select alpha channel) copy the mask. Past it as a mask for the new texture.

In case it appears black in the game add another layer filled with full white below the sail layer and set the opacity to 2%

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increased persian bireme ship size for match the other bireme ships:

Spoiler

image.png

Added variant's files for the oars and shields of every ship for a cleanear actor files:

Spoiler

image.pngimage.png

renamed skeletons for a better organization.

Spoiler

image.png

moved ao textures to ao folder.

File:

Ships_Update.zip

Edited by Alexandermb
It was supposed to be posted a few hours ago but i was looking netflix
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7 hours ago, stanislas69 said:

Awesome work as always. I'll have a look at the zip file :)

 

dont forget to upload the source files :)

i have the source files like this: 1.3GB

Spoiler

image.png

i should compress them as much as i can erasing texture files and leaving only low-high poly meshes with materials.

Spoiler

Feeling like doing the Kush bireme ?

What needs the kush bireme? @Sundiata tagged me somewhere for that too but lost the topic in the notifications.

Edit: 1 mistake found on the files: Pers sails used old sufix _c _a and didn't saved the xml file after rename the files to _1 _2 following the other's sails schema.

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2 hours ago, Alexandermb said:

@stanislas69 i was thinking on make variant files for the sail textures for factions, because the merchant ships use old sails but could be reduced a lot of copy pasta of variants making one single file with the texture variants.

Sure that's the point of variants. Reducing duplications.

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@Alexandermb, basically this:

311858133_The_Viceroy_of_Kush_Boat_Tomb_of_Huy.thumb.jpg.77c6a4449192884920a2ed2f63b4d49e.jpg

It's a New Kingdom Egyptian ship from Kush, depicted in the Theban tomb of the viceroy of Kush, Huy. the Kushite version doesn't need to be so bombastic though. 

 

It's a bit difficult. Not many depictions of boats or ships have survived from Napatan and Meroitic period Kush, and those that have are pretty crude. I'll share most of what I have here anyway. But you can clearly see the strong similarity with New Kingdom vessels. Therefore I'd suggest to use that New Kingdom reference depicting the arrival of Huy's ships at the court of the pharaoh. Huy was the vizier of Kush at the time, and his ships brought tribute from the south. There is little reason to think ships changed dramatically during the Napatan or even Meroitic period. The Late Egyptian Saite Dynasty also continued to use the traditional Egyptian ships. So forgive me if it's all a little speculative, but it would be a lot better than a Hellenistic Bireme. Not saying that Biremes were totally impossible, just very improbable.

We also know of the importance of the Kushite navy from the following words, attested in Napatan and Meroitic inscriptions. Unfortunately there's no actual descriptions of the boats. 

  •  P3 tsy3 n p3 mw: lord of the water, officer of the fleet [?]
  • Mr ms’ n p3 mw: general of the water
  • Pelmos atolise : startegus of the water (Meroitic)
  •  Skd : sailor
  • Dmi, d3y, tyme : town, harbour
  • Mryt : harbour
  • Shry : boat, ship, fleet
  • ‘h’ : boat, ship, fleet
  • d3y : river boat
  • Mhn : ferry
  • Wtn, wi3 : barque

 

   Primary refs:

Spoiler

The earliest depiction of a Nile Valley boat is actually from Northern Sudan and dates to the Neolithic or Paleolithic, if I remember correctly.

figure3a.jpg.05231ae2c23b867ebe3c2c0815ca34a3.jpgfigure3b.jpg.4da6a95b8001fa2b51a9b85a15f0902d.jpg

 

The Qustul incense burner is famous for one of the earliest depictions of the "White Crown of Upper Egypt", and actually belongs to the Lower Nubian A-Group culture (proto-Kushite). It also depicts 3 Nile Boats.

mt511b2aee.jpg.9348e1b86e3ac3128348ff59bfa59b7d.jpg

 

This is probably the clearest depiction of a uniquely Kushite vessel. Also interesting...

93334970_GebelelShamsnearGebelAddarockdrawingofaboatshipkushkushite.thumb.jpg.83bba9f5451e96c105100d0ce7676944.jpg

 

Other petroglyphs and graffito 

1869729335_KingdomofKushKushiteboatsshipsgebeladda.thumb.jpg.3219ffe92e1720fd3ad0faa6e2fd13fa.jpg317662297_ScreenShot2017-07-27at12_30_48.thumb.png.0f32f44f67790400bea6f66a459db66c.png1037360866_ScreenShot2017-07-27at12_34_46.thumb.png.fb7849f91cb06ccbd0a53f86fc3dab70.pngScaler-2.jpeg.191ab483625e13361589b6de2e51c746.jpeg2002806805_ScreenShot2017-07-27at12_46_32.thumb.png.d29308cfb117a1956b9772a04969e452.png888073725_ScreenShot2017-07-27at13_02_30.thumb.png.5b62d3781d6e610445c78d226391eda1.png917590129_KingdomofKushKushiteSudaneserockcarvingsofboatsships.thumb.jpg.9fc86cf8e016b6cb54452ef241c45695.jpg

1383203048_WadiSaburockartpetroglyphNileboatshipSudanKushLowerNubia.thumb.jpg.3c6d4f864d2dff447cb528e7faf6713c.jpg498640250_KingdomofKushKushitefleetofshipsboatsrockcarvingatWadiSabu.jpg.a0ae2c99dae4f063c4610fc8f1586f0c.jpg

 

Funerary barges :

1007910215_ThekingdomofKushkushitereliefcutstonewallcarvingSudanRichardLepsiusaethiopenaethiopienden-uadrupledoorwayentrancebargeboatbagodsanubishorusamun.thumb.jpg.e4942646bb7be977d4b3d9fbb67dc4cb.jpg786024539_ThekingdomofKushkushitereliefcutstonewallcarvingSudanRichardLepsiusaethiopenaethiopiendenk-yalnecropolisofMeroepyr4queengodsofferingsboatsbarges.thumb.jpg.8f072a565d4f5ac61e0b681f0fb0e567.jpg1249759752_ThekingdomofKushkushitereliefcutstonewallcarvingSudanRichardLepsiusaethiopenaethiopienden-r20boatsstandardbearersfuneraryprocessiondeceasedking.thumb.jpg.b3d7632d4a7212b240993d3f766e75a4.jpg

 

Huy's ships, the clearest reference of what I believe some Kushite ships looked like:

734005978_Huyviceroyofkushpresentinggiftstoramessesii2.thumb.jpg.6ee25de6d8a8375e7adcde56c18722e6.jpgDT10873.thumb.jpg.731683b39423ee57e6fc664d4b021024.jpg

 

Edited by Sundiata
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11 minutes ago, Alexandermb said:

base of the ship could be wood as others but those decorations and structures in the deck should be wood too or use the kush structure texture?

Do you mean this one?

kush_victory_paintings.thumb.png.b1dcb475ae9f29828661fed1fe6763b1.png

Because now that you mention it, those scenes look similar enough to the reference... Interesting idea... 

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  • pers_ship sail textures missing
  • Weird texturing on mace_ship_bireme
  • Need more variations on the cart shields
  • More variations on roman shields
  • Copy pasta for sail textures helenistic and some others 
  • cart bireme + quinquereme + trireme sails messed up indent. Install vscode and the xml plugin and just forget about indent all together:) Or just use my new Actor Editor, and open and save the file.
  • Messed up indent macedonian_trireme
  • No need for two groups when there is only one variant
  • I believe you could use variants more :)

ex

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="Trireme Sail">
      <animations>
        <animation file="other/main_sail_idle.dae" name="idle" speed="100"/>
        <animation file="other/main_sail_move.dae" name="Walk" speed="10"/>
      </animations>
      <mesh>props/rome_trireme_main_sail.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="sail-spqr">
      <textures>
        <texture file="props/rome_sail_1.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>

could be

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant name="Trireme Sail">
      <animations>
        <animation file="other/main_sail_idle.dae" name="idle" speed="100"/>
        <animation file="other/main_sail_move.dae" name="Walk" speed="10"/>
      </animations>
      <mesh>props/rome_trireme_main_sail.dae</mesh>
      <textures>
        <texture file="props/rome_sail_1.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>

 

NICE WORK. Keep it up.
 

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30 minutes ago, Sundiata said:

@Alexandermb, Perhaps deifferent variations of the SPQR, especially with the eagle. Nothing screams Roman like an eagle... Maybe a pegasus? Maybe some of the symbols of the Roman legions? Romulus and Remus suckling from the wolf? If you like any of the examples below, you can let me know and I'll make an outline for you.

  Hide contents

1664936044_ap550x55012x121transparentt_u2.png.a8f1d63dd789e8559c1aa159fb45e79d.png1894329921_flat550x550075f_u2.jpg.2f84668ed40206868a5d331e74f9e061.jpgp-2766-300-456x337.jpg.9af98e0a8d9316e8505ab3e29c2380eb.jpg99f229690a64ca680f064b8fcd9b9b3c.gif.77e7a453ffd5f6975e8d136e65bf342d.gifdepositphotos_113301528-stock-illustration-symbols-of-the-roman-legionaries.thumb.jpg.e4c90e80a11a5d732b53518bf175b562.jpgsymbols-of-the-roman-legionaries-3-clip-art-vector_csp37708963.jpg.6dce92c9e85ed6cc4e9eff883ecc59e0.jpgimages.png.8a06161f60faaad59af338a523fb53e5.pngsymbols-roman-legionaries-character-set-legions-ancient-rome-illustration-white-background-83972397.thumb.jpg.94d7217309a63f1dac171729561a29b2.jpg

 

I Would like any variation :D as possible if it match the current timeframe.

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@Alexandermb

  1. Missing file 'art/variants/others/ships/kart_quinquereme_shields.xml' referenced by: 'Ships_Update/art/actors/structures/carthaginians/quinquereme.xml', 'Ships_Update/art/actors/structures/carthaginians/quinquereme.xml'
  2. Trireme blanked messed up indent
  3. Trireme_Shields messed up indent (Macedonians)
  4. Rome bridge messed up indent
  5. Incorrect xml there is an extra     </variant>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant file="others/ships/rome_fore_sail_base.xml" name="Trireme Sail">
      <mesh>props/rome_trireme_fore_sail.dae</mesh>
    </variant>
      <textures>
        <texture file="props/sail_blank_netting_new.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant file="others/ships/rome_fore_sail_base.xml" name="Trireme Sail">
      <mesh>props/rome_trireme_fore_sail.dae</mesh>
      <textures>
        <texture file="props/sail_blank_netting_new.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>

 

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1 hour ago, stanislas69 said:

 

  1. Missing file 'art/variants/others/ships/kart_quinquereme_shields.xml' referenced by: 'Ships_Update/art/actors/structures/carthaginians/quinquereme.xml', 'Ships_Update/art/actors/structures/carthaginians/quinquereme.xml'
  2. Trireme blanked messed up indent
  3. Trireme_Shields messed up indent (Macedonians)
  4. Rome bridge messed up indent
  5. Incorrect xml there is an extra     </variant>

 

Fixed mentioned bugs:

Added Cart_Quinquereme shield variations

Spoiler

image.png

Uploaded file:Ships_Update.7z

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