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[Terra Magna] Terra Magna is now available!


asterix
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Hi! I'm really enjoying this mod, specially the implementation of nomadism. However I'm finding the Xiongnu extremely slow in starting up mainly due to the cost of the women citizens - 50 Wood/50 Food is too much for a unit with such low combat ability. So I tried making a private version of the mod by editing some of the xml files, but afterward the mod wouldn't work anymore. The game sees it and lets me load it, but the Terra Magna civilizations aren't available to play. Help, what did I do wrong?

What I did:

  1. Unzipped the terra_magna.zip file (after making a copy)
  2. Edited the xml files with Notepad++
  3. Zipped the edited files with 7zip, using default .zip settings

Thanks!

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A petition to subdivide this mod into crowd-sourced civ working templates over at https://github.com/0ADMods so that working and fixing on each civ can be done much easier.

By doing that we can make sure that we still get alpha release for the Terra Magna mod cluster. Where crowd-sourced civ templates that didn't get fixed can be cut out for the latest alpha release and include only those that are compatible with the latest version.

So that we can still have a working version of Terra Magna over at mod.io and the game's built in mod downloader, we can issue release statements on what mods made it into the latest release cut and what were left out due to the lack of development on those mods.

This means that Terra Magna will only be a compilation and will not be available for SVN and instead you must look over the mods at https://github.com/0ADMods if you want to try it during in-between alpha developments period using SVN

So far we have a lot of timeline compatible civilizations over there that we can potentially include into our mod cluster that are already over there.

 

Illyrians https://github.com/0ADMods/illyrians

Imperial Romans https://github.com/0ADMods/imperial_romans

Judeans https://github.com/0ADMods/judeans

Lusitanians https://github.com/0ADMods/Lusitanians_civ

Thebans https://github.com/0ADMods/theban_greeks

Thracians https://github.com/0ADMods/thracians

Scythians (Proposed)

Syracuse https://github.com/0ADMods/Syracuse-mod

 

I just think that we need to consolidate and standardize each mod and provide an identifier in their repository names to make it easier to recognize and avoid having multiple mods, mostly having official repositories for these factions that abide to the game standards meaning no deviating mod content or concepts that stray away from vanilla faction templates or similar.

@Stan` @asterix @Alexandermb @wowgetoffyourcellphone @Lopess @LordGood @Lion.Kanzen @Duileoga @Trinketos @Yekaterina and others you can guys tag along for this concept solidification for the future of civilization mods for the game and the next alphas.

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22 hours ago, Yekaterina said:

I downloaded the xiongnu pack to try one thing, but it seems a bit broken :(any idea of what could be that line "CColor has to be an object?" maybe is just my own version of the game?

 

EDIT: LMAO! Cancel that! it was a conflicting thing in my version.. it works! :D

 

 

1790937226_Schermata2022-01-25alle12_10_11.png

Edited by Radiotraining
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