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Others potentials that I see to mod.io:

Now, balance changes are made only release to release. WFG could endorse and publicity a pyromod that contains the official balance changes in the mod.io frontpage and main 0 a.d page. Only stats tweaks and numbers, but no changes that needs some new features.

- Could the game "force" to install a pyromod when entering the lobby (your balance changes mod)

Another nice feature would be that if you enter into a room that needs a mod, you could be redirected to install the specific mod, then restart the game, initialize the mod, and then auto enter the room.

 

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Dear players, We have a great announcement to share with you! Wildfire Games and DBolical (the team behind IndieDB and ModDB, already famous in our community) have worked together to offer you

I think we should be fine if we state clearly that mods that are signed are only checked for stability and security, and that doesn't mean wfg took any part in the realization of the mod. If we a

No, this was a purely heathen effort.

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8 hours ago, av93 said:

BTW, shouldn't this post be in the main page?

We'll share this outside of the forum community in the release announcement, and then during the mod.io official marketing campaign.

The former should aim at attracting modders, in the latter we could show some mods for our own advertising.

Also I think we will have announcements from the various modders, since the signature and publication of the mod on the website will have a bigger impact than before, and will deserve an announcement.

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55 minutes ago, stanislas69 said:

Well I guess moddb releases don't have to follow the game releases. We had in the past because it was easier but it's not linked.

I mean mod's requirements, like "0ad=0.23", not real mod versions.

We change many things between releases. So I think modio have to allow to play mods for players with older versions of the game.

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1 minute ago, Lion.Kanzen said:

What about  explicit content?

What about it? We already have naked warriors in the main game, our policy isn't going to change very much. Of course, a pornographic mod, although original and bound to attract new players, is unlikely to be validated by WFG ^_^

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Just now, Itms said:

What about it? We already have naked warriors in the main game, our policy isn't going to change very much. Of course, a pornographic mod, although original and bound to attract new players, is unlikely to be validated by WFG ^_^

Gore mod with crucifixions ? corpses?

Or adult themes like alcohol , prostitution etc?

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20 minutes ago, Lion.Kanzen said:

Gore mod with crucifixions ? corpses?

Or adult themes like alcohol , prostitution etc?

I think we'll have to discuss that first on the forums if someone starts working on that. We'll certainly won't accept it if it comes from somebody we haven't interacted a lot with. Adding a filter for "adult" content like blood animations is something that we would like to add to the config options anyways.

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The game does not have "versions" on mod.io.


Indeed it doesn't, however in case a mod is compatible with multiple versions one can just sign it with the keys for those versions, and while it is the latest (or rather primary) download there it will show up in both and be usable.

As for why only one file is visible, we don't provide a lot of support (read none) for old versions, so why should we show lots of old versions of mods that might be compatible just so that results in lots of "interesting" issues to debug when people are confused why things do not work. Nothing however prevents anyone from just downloading the file from the website directly. The game not doing tons of API requests is another reason for this, yes one could fetch all files for all mods, but that would be quite a lot of requests, making the initial listing a lot slower once there are a few mods. Or in other words there is no reason to show tons of old mods, and doing more work in the code to have some bad support for old versions of the game does not seem worth the complexity that would incur.

Why would an explicit content mod not be signed? Signing mods is intended solely for someone having checked whether a mod is not malicious. So I'd recommend just checking mods for not being malicious (and working) and sign those after that was done.

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I would love to see Delenda Est in the mod.io, udapted, and with more players that now doesnt play because the steps that need the game to play it.

BTW, how it will work? You will be able to install mods within the 0ad client, like the battle of wesnoth addon list?

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On 4/22/2018 at 8:17 PM, Itms said:

In order for mods to be available for download in 0 A.D., they will need to be signed by the team. Contact us when you are ready to publish your mod, we will test it, sign it and give you the signature to put online. Your mod will be approved and available in 0 A.D. after that.

How about having an option in the game to list unsigned mods as well?

Could give a big warning in all caps with blinking shinning letters (like "ARE YOU SURE?! DO IT ON YOUR OWN RISK! ONLY INSTALL MODS FROM TRUSTED PROVIDERS"), but at least would be nice to have the option. If the game gets really popular it will be impractical to test and sign all mods...

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1 hour ago, coworotel said:

How about having an option in the game to list unsigned mods as well?

Could give a big warning in all caps with blinking shinning letters (like "ARE YOU SURE?! DO IT ON YOUR OWN RISK! ONLY INSTALL MODS FROM TRUSTED PROVIDERS"), but at least would be nice to have the option. If the game gets really popular it will be impractical to test and sign all mods...

Nothing prevents you from installing unsigned mods :) All the mods I have are unsigned :)

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