Jump to content

Recommended Posts

Here are some tutorials for making procedural materials (Materials that doesn't exactly need a texture image for looks good) Have fun.

Eyes making
https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Procedural_Eyeball_in_Cycles

Marble/Stone like materials and Cracks/veins
https://cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/

Letters animations (Maybe for making introduction videos).

Spoiler

 



 

  • Like 1
Link to post
Share on other sites
  • 2 weeks later...
  • Replies 201
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

A maybe good tutorial for  making trees, https://blog.michelanders.nl/2018/05/realistic-trees-in-middle-distance.html?showComment=1527188656219#c7583121538633755674

I got an answer. So should be good  We will add them to the credits.

https://www.gimp.org/news/2020/06/11/gimp-2-10-20-released/ @Stan` @m7600 @Lion.Kanzen @wackyserious @Trinketos

Posted Images

  • 2 weeks later...
  • 2 weeks later...
8 minutes ago, stanislas69 said:

Those are awesome.

In the videos the way the speed of walking is incrementing certanly could add more realism to 0 A.D., is there a way we could have that feature ? possibly like we have the min range/max range, but this one "Min speed/Max speed".

  • Like 2
Link to post
Share on other sites
1 minute ago, stanislas69 said:

Well @wraitii implemented a run multiplier for Phab:D13 maybe some variant of that could work. I think it could cause issues though, especially with formations.

Formations already have a line for reducing/increasing the speed of the units plus they are sync so should be the speed if its possible.

Link to post
Share on other sites
  • 3 weeks later...
  • 1 month later...
On 6/16/2018 at 5:34 PM, Alexandermb said:

A page with some free textures for blender usage:
https://www.poliigon.com/search?is_free=true

(a bit late reply, but better late than never)
Don't forget to check the specific license terms, since "free" often does not mean "without any limitations", in particular Poliigon's license explicitly forbids redistribution and usage in open source projects: https://help.poliigon.com/faq/license-faq

  • Like 3
  • Thanks 1
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...