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===[TASK]=== Wounded or Tired Animations


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7 hours ago, Alexandermb said:

ok so i've finally made it to switch the animation from relax to ready when approaching an unit to fight by just adding this in the actor file and those two in the UnitAI. can i go wild with the ready walking animations :)?

Btw maybe it could be deffined too on garrison type variants by get entity class (elephant, turret, wall, ship, building, chariot, horse) and make a ground unit have several animations variants for garrisoned.
 

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image.png.a05758fcfc3c6f9bf45d6034b7fee7c7.pngimage.png.1c37d87fcdf162db7107ba70abba3b27.png

if someone want to checks in what i mean use this file and put 2 spart_infantry_spearman close enough to walk and fight, and place another guy far for move it freely.

Spart_hoplites_attack_Animations.7z


 

@LordGood @temple

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