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Textile (resourse).


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  • 2 weeks later...
On 8/2/2017 at 3:30 PM, Ilya_rimade_ said:

What do you think about introduction of the new resourse? Each person will need 30 units of textiles.

It could be an interesting addition, but there is also the trade-off that it adds complexity. I liked how the Imperialism series went about textiles as resources; you needed them to recruit workers, soldiers and and pre-steam ships. In 0 AD the resource could be used for "person" units (but not siege engines and such), and ships that use sails. But again, there is the trade-off of increased complexity from an added resource, so whether it would be worth it is an open question. The best way to go about it IMO is to create a mod which adds that resource, and see how it plays out.

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