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(1000) ===[TASK]=== Norse Ships


Alexandermb
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Drekkar
Tier 3 nordic longship 

  • 22 Oars
  • 22 Crew members (They have animation for [Idle - Move] and some of them raise their shields to protect the archers)
  • 1 Viking leader  (He have animation for [Idle - Move-attack (order)]
  • Oar's animated
  • Idle animated
  • Shields modular
  • 2 Sails: 1 folded when idle or attacking, and 1 deployed when moving.
  • Bigger ship
  • Dragon head and tail.

BLEND FILE
>>Drekkar [Finalizado].blend<<

Screenshots

Idle

Spoiler

idle.JPG.7f9888f344b12cc63313132adca018d5.JPG594dad3575236_idle2.thumb.JPG.5e0b1bcd6e64fa9a666a1b7ca519056b.JPG


Attack

Spoiler

594dad2bb94e9_Attackranged2.JPG.af3f1b19b0e3cffa40611d075018be56.JPGattack.JPG.f270cbe38dbbcec448a6f0abeeb74b68.JPG


Walk

Spoiler

drekkar.JPG.91eb6f67c2bb4b23c73e16f67d5f551f.JPG
lado.JPG.9a90cf353262089db5585342a400e23f.JPG

Floor

Spoiler

floor.thumb.JPG.a55fe50333f9bdae023808764dbe539f.JPG

 

Edited by stanislas69
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7 minutes ago, stanislas69 said:

You can commit them I guess :)

Actually i can't :P don't got acces yet, however i'm making separated commits:

2H axe animation + Barracks fix
Norse tent eyecandy requested by @wackyserious
i'm cleaning the actor files and updating cavalry to match the changes, also scaled the stable and fortress of the anglo for fit the horses.
And  for last the ships.

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I've already cleaned most of the infantry actor files, some weeks ago. I was not able to update the forger actor file though.

@stanislas69 Can you provide him with a permission/access to 0admods/millenniumad

Too bad I still cannot post contents in our ModDB page. I still have to wait for some months, following ModDB's rules and regulations.

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Karvi shouldn't have the same stats as the snekkja, the Karvi was meant to be a hybrid trader/warship whereas the Snekkja is just a warship :) (so the karvi should be weaker in combat)

Maybe you could put some cargo on board of the karvi to illustrate that it can trade too? Nice work on the meshes btw!

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