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===[COMMITTED]=== Mastiff


Micket
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Skin wobbling around would be excessive IMO, there needs to be a bone for each part that we want skin wobbly parts and I think there's no need for such detail in a RTS.

I've added more weight to the head, animated the mouth, flapping ears (not too much since they don't have inner geometry), and fixed the tail movement. There's some stretching in the lower part of the chest that I couldn't get rid of due to the mesh topology, but it shouldn't be a problem from the game's camera perspective.

3_2C0b.gif

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  • 2 weeks later...

Yeah that wonky geometry around the chest area is difficult to model in a way that looks good when animating (while still keeping it lowpoly).

I solved a little the issue making a "chest" bone unparented which makes things easier to pose.

Here are some more WIPS (I put the link to not saturate all pages with big gifs)

http://makeagif.com/i/bFtV-N

http://makeagif.com/i/_0FJ0k

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  • 4 weeks later...

I solved a little the issue making a "chest" bone unparented which makes things easier to pose.

Here are some more WIPS (I put the link to not saturate all pages with big gifs)

http://makeagif.com/i/bFtV-N

http://makeagif.com/i/_0FJ0k

Maybe dog can circle around before laying on ground? Would be neat one to have for idle and maybe rare easterr egg animation.

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Maybe dog can circle around before laying on ground? Would be neat one to have for idle and maybe rare easterr egg animation.

Hmmm that's quite a lot of work for an idle... my idea for idles was scratching, shaking the head and body (like drying), sitting, laying down, smelling the ground, sporadic hunters pose (lifting one paw).

Finishing now one of the two death animations:

http://gifmaker.cc/PlayFrameAnimation.php?folder=2015042903FLeV2KsJTqdVXT4VCsR6rG

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