Stan` 7.159 Posted August 17, 2014 Report Share Posted August 17, 2014 It is But not your blender. You have to split the mesh like enrique said here(stretching) All the roofs and ramps of the CC, and you can see it clearly in the floor of the bridge, and a little in the corral roof.This is what is causing the weird shading of the roofs:weird smooth shading.jpgNotice how the roof gets darker towards the edge in the right example? this is even more visible when using normal mapping.I think a sharp corner at the end of the roof make them look better: http://www.wildfiregames.com/forum/uploads//monthly_07_2014/msg-13528-0-51833300-1405613717.jpgYou can also bevel that edge corner, but that creates more gometry, so it's up to you. Quote Link to post Share on other sites
RoekeloosNL 55 Posted August 17, 2014 Report Share Posted August 17, 2014 Why would the curved roof would be inside? The architectuur didn't think when it rains the whole inner court would be flooded:D And i think it also looks nicer and realisticer if it curved to the outside. Or make the roof look like the inner buildings roof "same style" that would be even better.Now i see the high ress screenshot i really dont like the roof it looks really wierd and dont fit the style if you ask me. Quote Link to post Share on other sites
Stan` 7.159 Posted August 17, 2014 Report Share Posted August 17, 2014 And that's normal cause the building was made of phenician ideas. The iberic took buildings from the mediterannean seas. Quote Link to post Share on other sites
serveurix 85 Posted August 17, 2014 Report Share Posted August 17, 2014 (edited) I'm a little bit uncomfortable with the roof on the parts where the lateral walls are extended to the front, where the roof makes a "T" shape. Maybe those parts could be a little bit taller or shorter in height, so the roof is not on the same plan as the main roof. This is just because the intersation of the tiles textures look weird to me, but it's not a big deal.And maybe the building could look a bit more majestic. It is supposed to be a wonder, with alleged religious and military purposes, and from the picture it looks a bit like a giant granary.Apart from that the building is good, and suits the iberians perfectly. Edited August 17, 2014 by serveurix 1 Quote Link to post Share on other sites
niektb 1.291 Posted August 17, 2014 Report Share Posted August 17, 2014 In fact, the glitch was still there when I took the screenshot (so flat shading didn't fix the issue for me at least, can someone confirm?) but I made sure it wasn't visible. In fact, the glitch was still there when I took the screenshot (so flat shading didn't fix the issue for me at least, can someone confirm?) but I made sure it wasn't visible. Quote Link to post Share on other sites
rastrapies 3 Posted February 10, 2016 Report Share Posted February 10, 2016 On 17/08/2014 at 9:34 PM, serveurix said: And maybe the building could look a bit more majestic. It is supposed to be a wonder, with alleged religious and military purposes, and from the picture it looks a bit like a giant granary. I agree. I have 2 ideas for that. a) Change any wall color. Archeologists found traces of red Paint on the walls. It would enhance the importance of that building. b)Include the Deep moat filled with wáter that surrounds the building. Some pictures: 1 Quote Link to post Share on other sites
Stan` 7.159 Posted February 10, 2016 Report Share Posted February 10, 2016 Due to engine limitations doing the moat would be complex. For the red wall, the textures used are the main textures for the whole civ. So it would have mean having a special texture only for the wonder. Quote Link to post Share on other sites
Lion.Kanzen 4.957 Posted February 11, 2016 Report Share Posted February 11, 2016 5 hours ago, stanislas69 said: Due to engine limitations doing the moat would be complex. For the red wall, the textures used are the main textures for the whole civ. So it would have mean having a special texture only for the wonder. He is right in AOE II the Wonder have their own textures and is separate from whole civ. Buildings set. Quote Link to post Share on other sites
wackyserious 2.059 Posted February 11, 2016 Report Share Posted February 11, 2016 6 hours ago, stanislas69 said: Due to engine limitations doing the moat would be complex. For the red wall, the textures used are the main textures for the whole civ. So it would have mean having a special texture only for the wonder. Does this mean that implementing ditch and trench structures are also complicated because of the engine limitations? Quote Link to post Share on other sites
niektb 1.291 Posted February 11, 2016 Report Share Posted February 11, 2016 2 hours ago, wackyserious said: Does this mean that implementing ditch and trench structures are also complicated because of the engine limitations? Yes Quote Link to post Share on other sites
rastrapies 3 Posted February 11, 2016 Report Share Posted February 11, 2016 13 hours ago, stanislas69 said: Due to engine limitations doing the moat would be complex. I though cancho roano could have a moat like Hanging Gardens have: See a simulation for cancho roano: all archeologist reconstrutions include the moat and the water Quote Link to post Share on other sites
LordGood 3.694 Posted February 11, 2016 Author Report Share Posted February 11, 2016 A moat would either make the footprint way too big or the building too small, the issue with any "terraforming" is that it doesn't always fit the terrain its placed in. besides, that pool of a moat around the hanging gardens wouldn't really fit the Iberian's aesthetic. Colored plaster would probably be the best option here Quote Link to post Share on other sites
Duileoga 218 Posted January 18 Report Share Posted January 18 Buenos días/tardes La actual maravilla para los íberos "Cancho Roano" realmente pertenece a la cultura Tartessos e intentar hacer que la actual civilización de los íberos represente a todas las diversas culturas de la Península ibérica es un ERROR HISTÓRICO grande , e pensado que la maravilla puede ser sustituida por un palacio; Boceto nueva maravilla íbera ; (vista frontal) (vista trasera) Intenté darle unas texturas similares a las actuales del juego , pero no se si está muy logrado (por eso no le puse detalles , hasta no tener certeza de que este proyecto es viable) , me inspiré en las ruinas de un palacio íbero de Andalucía (España) pero me tomé algunas libertades a la hora de crear el boceto por la falta de información suficiente , en lo general es históricamente correcto ya que los aristócratas íberos acostumbraban a construir sus viviendas suntuosas y esto no es un caso aislado arqueológico. Referencias; Disculpen las molestias* 1 1 Quote Link to post Share on other sites
Genava55 1.294 Posted January 20 Report Share Posted January 20 It depends on the definition and scope of the Iberian faction. At some point it must be decided what it should portray and what it shouldn't. 1 Quote Link to post Share on other sites
soloooy0 71 Posted January 21 Report Share Posted January 21 I have made another thread with Iberians, I have put something that could be useful as a wonder, a fort that used the greatest Iberian technology of the time, unique fertility rituals in that area and all the defense measures that were never used, because it is about of an exceptional historical and monumental complex, unique in our Spain From here the people of the ilergetes were born, who had Indíbil and Mandonio as main 4 1 Quote Link to post Share on other sites
Grapjas 125 Posted January 21 Report Share Posted January 21 It's so cool how something of old times that is now a ruin can come alive in 3d art. 1 1 Quote Link to post Share on other sites
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