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[Mapping Contest 16] Skirmish Contest


niektb
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I can confirm it crashed with SVN too:

Assertion failed: "0 && (L"CCmpDecay must not be used on non-local (network-synchronised) entities")"Location: CCmpDecay.cpp:108 (CCmpDecay::Init)Call stack:CCmpDecay::Init (ccmpdecay.cpp:108)    this = (unavailable)    paramNode = 0x00000000CComponentManager::AddEntity (componentmanager.cpp:850)    this = (unavailable)    templateName = 0x03FBF428 -> (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    ent = 122 (0x0000007A)    handle =         m_Id = 122 (0x0000007A)        m_ComponentCache = 0x17BC2250 -> { numInterfaces = 87 (0x00000057), interfaces = [1] { 0x00000000 } }    tmplChilds = 0x1830A194 -> (unsupported map<basic_string<char,char_traits<char> >,CParamNode >)    msg =                     m_Cached =                 m_Val =                     px = 0x00000000                    pn =                         pi_ = 0x03FBF444 ->                             use_count_ = 875966464 (0x34363000)                            weak_count_ = 66781238 (0x03FB0036)        entity = 1897600308 (0x711B1534)    it = (_Tree<<basic_string<char,char_traits<char> >,CParamNode>::const_iterator)CSimulation2::AddEntity (simulation2.cpp:551)    this = (unavailable)    templateName = 0x03FBF428 (see above)    preferredId = 122 (0x0000007A)CXMLReader::ReadEntities (mapreader.cpp:1045)    this = (unavailable)    parent =         m_Pointer = 0x198D3A5B -> [8] { 138, 127, 1, 0, 7, 0, 0, 0 }    end_time = 29.709 (0x403DB581BAE8E6C0)    entities =         Count = 380 (0x0000017C)        m_Pointer = 0x198D3A73 -> [8] { 1, 1, 0, 0, 8, 0, 0, 0 }        m_LastItemID = 86 (0x00000056)        m_LastPointer = 0x198D911E -> [8] { 0, 1, 0, 0, 8, 0, 0, 0 }    sim = 0x1A33E8F8 ->         m = 0x1A0BB478 ->             m_SimContext =                 m_ComponentManager = 0x1A0BB490 ->                     m_ScriptInterface =                         m_CxPrivate = { pScriptInterface = 0x1A0BB490 (see above), pCBData = 0x1A0BB490 (see above) }                        m = (auto_ptr<ScriptInterface_impl>)                        m_rng = 0x7320736C ->                             lcf =                                 _x = (unavailable - internal error)                        m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)                    m_SimContext = 0x1A0BB478 (see above)                    m_SystemEntity =                         m_Id = 1 (0x00000001)                        m_ComponentCache = 0x1A0BBB80 -> { numInterfaces = 87 (0x00000057), interfaces = [1] { 0x00000000 } }                    m_CurrentComponent = 0 (0x00000000)                    m_CurrentlyHotloading = false                    m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)                    m_ScriptedSystemComponents = (unsupported vector<int >)                    m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)                    m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)                    m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)                    m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)                    m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                    m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                    m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)                    m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                    m_DynamicMessageSubscriptionsNonsync = (unsupported map<int,CDynamicSubscription >)                    m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map<IComponent *,set<int > >)                    m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)                    m_DestructionQueue = (unsupported vector<size_t >)                    m_NextScriptComponentTypeId = 103 (0x00000067)                    m_NextEntityId = 123 (0x0000007B)                    m_NextLocalEntityId = 536870912 (0x20000000)                    m_RNG =                         lcf =                             _x = 127928250295160 (0x000074599DEA6378)                m_UnitManager = 0x1A382EB0 ->                     m_Units = (unsupported vector<CUnit * >)                    m_ObjectManager = 0x161459D8 ->                         m_MeshManager = 0x161459A0 -> (too much output; skipping to next top-level symbol)                m_Terrain = 0x1A075A50 ->                     m_MapSize = 257 (0x00000101)                    m_MapSizePatches = 16 (0x00000010)                    m_Patches = 0x16593024 ->                                                     m_WorldBounds =                                 m_Data = [2]                                                                             X = 0.000000 (0x00000000)                                        Y = 0.000000 (0x00000000)                                        Z = 0.000000 (0x00000000)                                                                            X = 64.000000 (0x42800000)                                        Y = 22.382513 (0x41B30F63)                                        Z = 64.000000 (0x42800000)                            m_Transform =                                 _11 = 1.000000 (0x3F800000)                                _21 = 0.000000 (0x00000000)                                _31 = 0.000000 (0x00000000)                                _41 = 0.000000 (0x00000000)                                _12 = 0.000000 (0x00000000)                                _22 = 1.000000 (0x3F800000)                                _32 = 0.000000 (0x00000000)                                _42 = 0.000000 (0x00000000)                                _13 = 0.000000 (0x00000000)                                _23 = 0.000000 (0x00000000)                                _33 = 1.000000 (0x3F800000)                                _43 = 0.000000 (0x00000000)                                _14 = 0.000000 (0x00000000)                                _24 = 0.000000 (0x00000000)                                _34 = 0.000000 (0x00000000)                                _44 = 1.000000 (0x3F800000)                                _data = [16]                                     1.000000 (0x3F800000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    1.000000 (0x3F800000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    1.000000 (0x3F800000)                                    0.000000 (0x00000000) ...                                _data2d = [4]                                     [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }                            m_InvTransform =                                 _11 = 0.000000 (0x00000000)                                _21 = 0.000000 (0x00000000)                                _31 = 0.000000 (0x00000000)                                _41 = 0.000000 (0x00000000)                                _12 = 0.000000 (0x00000000)                                _22 = 0.000000 (0x00000000)                                _32 = 0.000000 (0x00000000)                                _42 = 0.000000 (0x00000000)                                _13 = 0.000000 (0x00000000)                                _23 = 0.000000 (0x00000000)                                _33 = 0.000000 (0x00000000)                                _43 = 0.000000 (0x00000000)                                _14 = 0.000000 (0x00000000)                                _24 = 0.000000 (0x00000000)                                _34 = 0.000000 (0x00000000)                                _44 = 0.000000 (0x00000000)                                _data = [16]                                     0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000)                                    0.000000 (0x00000000) ...                                _data2d = [4]                                     [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                            m_RenderData = 0x00000000                            m_BoundsValid = false                        m_MiniPatches = [16]                             [16]                                                                     Tex = 0x1A1A2998 ->                                         m_Tag = { (unsupported basic_string<char,char_traits<char> >) }                                        m_pProperties =                                             px = 0x18597948 ->                                                 m_pParent =                                                     px = 0x18597808 ->                                                         m_pParent =                                                             px = 0x00000000                                                            pn =                                                                 pi_ = 0x00000000                                                        m_BaseColor = 0 (0x00000000)                                                        m_HasBaseColor = false                                                        m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }                                                        m_TextureAngle = 0.785398 (0x3F490FDB)                                                        m_TextureSize = 32.000000 (0x42000000)                                                        m_Groups = (unsupported vector<CTerrainGroup * >)                                                    pn =                                                         pi_ = 0x1A2239C0 ->                                                             use_count_ = 19 (0x00000013)                                                            weak_count_ = 1 (0x00000001)                                                m_BaseColor = 0 (0x00000000)                                                m_HasBaseColor = false                                                m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }                                                m_TextureAngle = 0.785398 (0x3F490FDB)                                                m_TextureSize = 32.000000 (0x42000000)                                                m_Groups = (unsupported vector<CTerrainGroup * >)                                            pn =                                                 pi_ = 0x1A223C00 ->                                                     use_count_ = 59 (0x0000003B)                                                    weak_count_ = 1 (0x00000001)                                        m_Material =                                             m_DiffuseTexture =                                                 px = 0x1A01E688 ->                                                     m_Properties =                                                         m_Path =                                                             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                                            separator = [8] { 47 ('/'), 0, 9987, 0, 10497, 0, 10497, 0 }                                                        m_Filter = 9987 (0x00002703)                                                        m_WrapS = 10497 (0x00002901)                                                        m_WrapT = 10497 (0x00002901)                                                        m_Aniso = 2.000000 (0x40000000)                                                        m_Format = 0 (0x00000000)                                                    m_Handle = 65537 (0x0000000000010001)                                                    m_BaseColour = 0 (0x00000000)                                                    m_State = UNLOADED                                                    m_TextureManager = 0x03E44D20 ->                                                         m_VFS =                                                             px = 0x03DC32A8 -> (IVFS)                                                            pn =                                                                 pi_ = 0x03DDB690 ->                                                                     use_count_ = 6 (0x00000006)                                                                    weak_count_ = 1 (0x00000001)                                                        m_CacheLoader =                                                             m_VFS =                                                                 px = 0x03DC32A8 (see above)                                                                pn =                                                                     pi_ = 0x03DDB690 (see above)                                                            m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                                        m_DisableGL = false                                                        m_TextureConverter =                                                             m_VFS =                                                                 px = 0x03DC32A8 (see above)                                                                pn =                                                                     pi_ = 0x03DDB690 (see above)                                                            m_HighQuality = false                                                            m_WorkerThread = 1056 (0x00000420)                                                            m_WorkerMutex = 0x1439FBE8                                                            m_WorkerSem = 0x0000041C                                                            m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)                                                            m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)                                                            m_Shutdown = false                                                        m_DefaultHandle = 65537 (0x0000000000010001)                                                        m_ErrorHandle = 131074 (0x0000000000020002)                                                        m_ErrorTexture =                                                             px = 0x03E1BA30 ->                                                                 m_Properties =                                                                     m_Path =                                                                         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                                                        separator = "/a✃"                                                                    m_Filter = 9987 (0x00002703)                                                                    m_WrapS = 10497 (0x00002901)                                                                    m_WrapT = 10497 (0x00002901)                                                                    m_Aniso = 1.000000 (0x3F800000)                                                                    m_Format = 0 (0x00000000)                                                                m_Handle = 131074 (0x0000000000020002)                                                                m_BaseColour = 0 (0x00000000)                                                                m_State = LOADED                                                                m_TextureManager = 0x03E44D20 (see above)                                                                m_Self =                                                                     px = 0x03E1BA30 (see above)                                                                    pn =                                                                         pi_ = 0x03E459A0 ->                                                                             use_count_ = 1 (0x00000001)                                                                            weak_count_ = 2 (0x00000002)                                                            pn =                                                                 pi_ = 0x03E459A0 (see above)                                                        m_TextureCache = (unavailable - unspecified error 0x186A2 (0))                                                        m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0))                                                        m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0))                                                    m_Self =                                                         px = 0x1A01E688 (see above)                                                        pn =                                                             pi_ = 0x1A00A330 ->                                                                 use_count_ = 3 (0x00000003)                                                                weak_count_ = 3 (0x00000003)                                                pn =                                                     pi_ = 0x1A00A330 (see above)                                            m_Samplers = (vector<CMaterial::TextureSampler >)                                            m_ShaderEffect =                                                 m = 0x19EB1B80 ->                                                     data = (unsupported basic_string<char,char_traits<char> >)                                                    hash = 784405102 (0x2EC1126E)                                            m_ShaderDefines =                                                                                                     m_Items = 0x03E43C58 ->                                                         items = (unsupported vector<pair<CStrIntern,CStrIntern> >)                                                        hash = 1884204329 (0x704EAD29)                                            m_ConditionalDefines =                                                 m_Defines = (vector<CShaderConditionalDefines::CondDefine >)                                            m_CombinedShaderDefines = (unsupported vector<CShaderDefines >)                                            m_StaticUniforms =                                                                                                     m_Items = 0x03E43BB8 ->                                                         items = (unsupported vector<pair<CStrIntern,CVector4D> >)                                                        hash = 1750720195 (0x6859DEC3)                                            m_RenderQueries =                                                 m_Items = (unsupported vector<pair<int,CStrIntern> >)                                            m_AlphaBlending = false                                        m_TextureMatrix =                                             _11 = 0.022097 (0x3CB504F3)                                            _21 = -0.022097 (0xBCB504F3)                                            _31 = 0.000000 (0x00000000)                                            _41 = 0.000000 (0x00000000)                                            _12 = 0.000000 (0x00000000)                                            _22 = 0.000000 (0x00000000)                                            _32 = 0.000000 (0x00000000)                                            _42 = 0.000000 (0x00000000)                                            _13 = -0.022097 (0xBCB504F3)                                            _23 = -0.022097 (0xBCB504F3)                                            _33 = 0.000000 (0x00000000)                                            _43 = 0.000000 (0x00000000)                                            _14 = 0.000000 (0x00000000)                                            _24 = 0.000000 (0x00000000)                                            _34 = 0.000000 (0x00000000)                                            _44 = 1.000000 (0x3F800000)                                            _data = [16]                                                 0.022097 (0x3CB504F3)                                                -0.022097 (0xBCB504F3)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000)                                                -0.022097 (0xBCB504F3)                                                -0.022097 (0xBCB504F3)                                                0.000000 (0x00000000)                                                0.000000 (0x00000000) ...                                            _data2d = [4]                                                 [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                                [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }                                        m_BaseColor = 0 (0x00000000)                                        m_BaseColorValid = false                                        m_Groups = (unsupported vector<CTerrainGroup * >)                                        m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ...                            [16]                                                                     Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000)                                                                    Tex = 0x1A1A2998 (see above)                                    Priority = 0 (0x00000000) ... ...                        m_X = 0 (0x00000000)                        m_Z = 0 (0x00000000)                        m_Parent = 0x1A075A50 (see above)                    m_Heightmap = 0x19189010 -> 16384 (0x4000)                    m_BaseColour =                         R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) }                        G = 255 (0xFF)                        B = 255 (0xFF)                        A = 255 (0xFF)                    m_HeightMipmap =                         m_MapSize = 257 (0x00000101)                        m_Mipmap = (unsupported vector<SMipmap >)                m_SystemEntity =                     m_Id = 1 (0x00000001)                    m_ComponentCache = 0x1A0BBB80 (see above)            m_ComponentManager =                 m_ScriptInterface =                     m_CxPrivate = { pScriptInterface = 0x1A0BB490 (see above), pCBData = 0x1A0BB490 (see above) }                    m = (auto_ptr<ScriptInterface_impl>)                    m_rng = 0x7320736C (see above)                    m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)                m_SimContext = 0x1A0BB478 (see above)                m_SystemEntity =                     m_Id = 1 (0x00000001)                    m_ComponentCache = 0x1A0BBB80 (see above)                m_CurrentComponent = 0 (0x00000000)                m_CurrentlyHotloading = false                m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)                m_ScriptedSystemComponents = (unsupported vector<int >)                m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)                m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)                m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)                m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)                m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)                m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)                m_DynamicMessageSubscriptionsNonsync = (unsupported map<int,CDynamicSubscription >)                m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map<IComponent *,set<int > >)                m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)                m_DestructionQueue = (unsupported vector<size_t >)                m_NextScriptComponentTypeId = 103 (0x00000067)                m_NextEntityId = 123 (0x0000007B)                m_NextLocalEntityId = 536870912 (0x20000000)                m_RNG =                     lcf =                         _x = 127928250295160 (0x000074599DEA6378)            m_DeltaTime = 0 (0x0000000000000000)            m_LastFrameOffset = 0.000000 (0x00000000)            m_StartupScript = (unsupported basic_string<char,char_traits<char> >)            m_InitAttributes =                 m_Val =                     px = 0x1A33CD88 ->                         data =                             asBits = -519397737888 (0xFFFFFF87117B7A60)                            s = { payload =                                     i32 = 293304928 (0x117B7A60)                                    u32 = 293304928 (0x117B7A60)                                    boo = 293304928 (0x117B7A60)                                    str = 0x117B7A60 -> (JSString)                                    obj = 0x117B7A60 (see above)                                    ptr = 0x117B7A60 (see above)                                    why = 293304928                                    word = 293304928 (0x117B7A60)                                    uintptr = 293304928 (0x117B7A60), tag = JSVAL_TAG_OBJECT }                            asDouble = -1.#QNAN (0xFFFFFF87117B7A60)                            asPtr = 0x117B7A60 (see above)                    pn =                         pi_ = 0x1A383850 ->                             use_count_ = 2 (0x00000002)                            weak_count_ = 1 (0x00000001)            m_MapSettings =                 m_Val =                     px = 0x162F4F00 ->                         data =                             asBits = -519239083888 (0xFFFFFF871AF05890)                            s = { payload =                                     i32 = 451958928 (0x1AF05890)                                    u32 = 451958928 (0x1AF05890)                                    boo = 451958928 (0x1AF05890)                                    str = 0x1AF05890 -> (JSString)                                    obj = 0x1AF05890 (see above)                                    ptr = 0x1AF05890 (see above)                                    why = 451958928                                    word = 451958928 (0x1AF05890)                                    uintptr = 451958928 (0x1AF05890), tag = JSVAL_TAG_OBJECT }                            asDouble = -1.#QNAN (0xFFFFFF871AF05890)                            asPtr = 0x1AF05890 (see above)                    pn =                         pi_ = 0x1A384030 ->                             use_count_ = 1 (0x00000001)                            weak_count_ = 1 (0x00000001)            m_LoadedScripts = (unsupported set<Path >)            m_TurnNumber = 0 (0x00000000)            m_EnableOOSLog = false            m_EnableSerializationTest = false    cmpPlayerManager =         m = 0x19B8FD68 ->                             m_EntityHandle =                     m_Id = 1 (0x00000001)                    m_ComponentCache = 0x1A0BBB80 (see above)                m_SimContext = 0x1A0BB478 (see above)    PlayerID = 0 (0x00000000)    Seed = 30646 (0x000077B6)    setting =         m_Pointer = 0x198D91F8 -> [8] { 38 ('&'), 0, 0, 0, 0, 0, 0, 0 }    uid = { (unsupported basic_string<char,char_traits<char> >) }    EntityUid = 122 (0x0000007A)    ControlGroup2 = 0 (0x00000000)    Position =         X =             value = 61590232 (0x03ABCAD8)        Y =             value = 0 (0x00000000)        Z =             value = 22934986 (0x015DF5CA)    Orientation =         X =             value = 0 (0x00000000)        Y =             value = 78228 (0x00013194)        Z =             value = 0 (0x00000000)    TemplateName = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }    entity =         m_Pointer = 0x198D911E (see above)    _children_989 =         Count = 5 (0x00000005)        m_Pointer = 0x198D9142 -> "4"        m_LastItemID = 4 (0x00000004)        m_LastPointer = 0x198D91F8 (see above)    attrs =         Count = 1 (0x00000001)        m_Pointer = 0x198D9136 -> [8] { 7, 0, 0, 0, 4, 0, 0, 0 }        m_LastItemID = 4294967294 (0xFFFFFFFE)        m_LastPointer = 0x00000001    ControlGroup = 0 (0x00000000)    _i_989 = 5 (0x00000005)    attrs =         Count = 2 (0x00000002)        m_Pointer = 0x198D91AC -> [8] { 9, 0, 0, 0, 10, 0, 0, 0 }        m_LastItemID = 4294967294 (0xFFFFFFFE)        m_LastPointer = 0x00000000    attrs =         Count = 1 (0x00000001)        m_Pointer = 0x198D91E8 -> [8] { 10, 0, 0, 0, 8, 0, 0, 0 }        m_LastItemID = 4294967294 (0xFFFFFFFE)        m_LastPointer = 0x00000000    attrs =         Count = 872956799 (0x3408437F)        m_Pointer = 0x1AA30020 -> [8] { 177, 26, 95 ('_'), 252, 121 ('y'), 224, 188, 8 }        m_LastItemID = 1140868096 (0x44004400)        m_LastPointer = 0x0022051C -> [8] { 8, 138, 86 ('V'), 28, 128, 226, 8, 8 }    seedStr = { (unsupported basic_string<char,char_traits<char> >) }    attrs =         Count = 1 (0x00000001)        m_Pointer = 0x198D9210 -> [8] { 6, 0, 0, 0, 6, 0, 0, 0 }        m_LastItemID = 4294967294 (0xFFFFFFFE)        m_LastPointer = 0x00000000CXMLReader::ProgressiveReadEntities (mapreader.cpp:1160)    this = (unavailable)    end_time = 29.709 (0x403DB581BAE8E6C0)    node =         m_Pointer = 0x198D3A5B (see above)    name = { (unsupported basic_string<char,char_traits<char> >) }CMapReader::ReadXMLEntities (mapreader.cpp:1222)    this = (unavailable)    ret = 413939672 (0x18AC37D8)MemFunThunk<CSimulation2> (loaderthunks.h:60)    param = 0x1A33CFB8    __formal = 100 (0x4059000000000000)LDR_ProgressiveLoad (loader.cpp:228)    time_budget = 100 (0x4059000000000000)    description = 0x03FBF588 -> "CMapReader::ReadXMLEntities"    max_chars = 100 (0x00000064)    progress_percent = 0x03FBF584 -> 35 (0x00000023)    time_left = 100 (0x4059000000000000)    progress = 0 (0x0000000000000000)    t0 = 29.509 (0x403D824E85DC2985)    estimated_duration = 5.8 (0x4017333333333333)LDR_NonprogressiveLoad (loader.cpp:318)    description = "CMapReader::ReadXMLEntities"    progress_percent = 35 (0x00000023)`anonymous namespace'::StartGame (maphandlers.cpp:74)    attrs = 0x03FBF708 ->         m_Val =             px = 0x1A33CD88 (see above)            pn =                 pi_ = 0x1A383850 (see above)AtlasMessage::fLoadMap (maphandlers.cpp:142)    msg = 0x1A2216F8 ->         (AtlasMessage::IMessage)        filename =             buf = 0x1A280298 -> "maps/skirmishes/Ancient Lands (2).xml"            length = 38 (0x00000026)    mapBase = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }    map = { (unsupported basic_string<wchar_t,char_traits<wchar_t> >) }    attrs =         m_Val =             px = 0x1A33CD88 (see above)            pn =                 pi_ = 0x1A383850 (see above)AtlasMessage::fLoadMap_wrapper (maphandlers.cpp:126)    msg = 0x1A2216F8 (see above)RunEngine (gameloop.cpp:174)    data = 0x0062FC88    hooks =         override_gl_upload_caps = 0x00000000        get_log_dir = 0x00000000        bundle_logs = 0x00000000        translate = 0x00000000        translate_free = 0x00000000        log = 0x00000000        display_error = 0x00335F10 -> (AtlasDisplayError)    msgPasser = 0x0062F190 ->         (AtlasMessage::MessagePasser)        m_Mutex =             m_Mutex = 0x0096DDA0        m_SemaphoreName = { (unsupported basic_string<char,char_traits<char> >) }        m_Semaphore = 0x03DC3BE0 -> 384 (0x00000180)        m_Queue = (unsupported queue<AtlasMessage::IMessage *,deque<AtlasMessage::IMessage * > >)        m_Trace = false    last_activity = 23.7464 (0x4037BF11116B947A)    args =         m_Args = (unsupported vector<pair<CStr8,CStr8> >)        m_Arg0 =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 47 ('/')    recent_activity = true     time = 4.71958e-290 (0x03DD6FA08EBB484C)    ev =         ev =             type = 0 (0x00)            active = { type = 0 (0x00), gain = 0 (0x00), state = 0 (0x00) }            key =                 type = 0 (0x00)                keysym = { sym = 2, unicode = 2 (0x0002) }            motion = { type = 0 (0x00), x = 256 (0x0100), y = 2 (0x0002) }            button =                 type = 0 (0x00)                button = 0 (0x00)                state = 0 (0x00)                x = 2 (0x0002)                y = 0 (0x0000)            resize = { type = 0 (0x00), w = 2 (0x00000002), h = 2 (0x00000002) }            expose = { type = 0 (0x00) }            quit = { type = 0 (0x00) }            user = { type = 0 (0x00), code = 2 (0x00000002), data1 = 0x00000002 }    time = 4.71958e-290 (0x03DD6FA08EBB484C)    realFrameLength = 0.0161955 (0x3F9095901DCB1400)    last_time = 23.7626 (0x4037C3368EBB484C)    name = (unsupported basic_string<char,char_traits<char> >)    sleepUntil = 23.7638 (0x4037C3890D2BFF4E)thread_start (wpthread.cpp:624)    param = 0x0095DA28    ret = 0x74A536C5endthreadex (:0)endthreadex (:0)RtlInitializeExceptionChain (:0)RtlInitializeExceptionChain (:0)errno = 0 (No error reported here)OS error = 0 (no error code was set)

Edited by niektb
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Hello RedChaos,

What caused the problem is that you used a lot of "rubble" entities. These entities are not supposed to be used, because they will just vanish in some minutes, by decaying on the ground. These entities are used in-game when a structure is destroyed, so you should not place them manually.

I removed all these entities from your map, to allow you continuing your work. I hope you'll find something suitable to replace them! Good luck for the contest :thumbsup:

Ancient Lands.zip

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Aha, that should be fixed in SVN, they shouldn't be placeable anymore.

If you want to place eyecandy rubble, you have to select them in the actors list (instead of the entities list). Actors are just models that don't interact with the simulation in any way. And all models present in the game (even partial models like helmets, shields, ...) can be found under the actors list.

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Are there any entities which can increase MAX pop?

Suffice it to say that I’m designing an intentionally unbalanced map and want some extra things to make it 'unique' :)

I'll edit all that out, so my competitors don’t get any ideas :3

You can steal my ideas after the fact, I wouldn't care less. (rather would encourage)

Edited by auron2401
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you can set the max pop in Atlas. Though with skirmish maps, players can override it.

Yeah i've already experienced that problem. Ah well.

I have a friend that wants to make a map but he/she might need some extra props, is that an issue ?

Wouldn't you have to Download the custom props as-well as the map? What with no mod-loader that could cause issues.

Edited by auron2401
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I'm not in the jury, but I'd say no. As the maps are requested as separate files in a zip (and not as a mod), it would make installing and reviewing the maps a lot harder.

This could change in the next contest though, as we should make installing and distributing mods easier.

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  • 4 weeks later...

Not bad at all you have five days to make it better. I'll repeat my advices i said to Swamp gremlin :)

I saw it real time ^^ That's how I took the picture. See this an example on how adding hills, bushes and blending texture can make something look really nice. I bet you can do better since I am not a mapper :)

post-12287-0-51989400-1407968598.png
Edited by stanislas69
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