Jump to content

-Alpha 17 Road map-


Enrique
 Share

Recommended Posts

IMPORTANT!!!

We are making a call to all contributors to help with Seleucid references and concept art!! for units and specially buildings!! Help us to shape this civilization as historically accurate as possible!!

Since historical pictures/references are so scarce, we ask to our skilled concept artists contributors to help us laying out concepts for seleucid buildings!!

Thread --> http://www.wildfiregames.com/forum/index.php?showtopic=17651

- Seleucid elephant-

Head armor prop(s), golden armor texture (and new mesh if skills/time permits)

References:

http://s3.amazonaws.com/photos.prod.jewishboston.com/photos/77392/seleucid_war_elephant_large.jpg

http://1.bp.blogspot.com/_WemHOssXe6c/TQwGaougmHI/AAAAAAAAAE4/i7KcY9oTrwY/s1600/Raffia%2B6s.JPG

- Ptolemaic and Seleucid helmets -

Work in four helmets started nicely by Sighvatr. Tutorial for guidelines on how to finish them in the thread: http://www.wildfiregames.com/forum/index.php?showtopic=17924

References for the helmets and related tickets in the Art dev. Task tracking thread

- New Iberian barracks design -

We want concept artists to come up with concepts for updating the Iberian barracks. The concept needs to fit with the current Iberian building set.

- Celt war dogs -

We need two new models for celtic war dogs Hound/Wolfhound and Mastiff. Models, Textures, Rig and Animations needed!

- Mauryan OX -

The Zebu model is done. Needs a good Rig and idle/walk/run/death animations for the trader cart. Thread

These are the highest priority tasks that we would like to finish for A17. The most important task of course is references and concept art for Seleucids, since there has been very little content gathered for this civilization compared with the two previous crowdsourcing civilizations.

For non-essential and eyecandy tasks, you can check the Art Dev. Task tracking thread.

  • Like 3
Link to comment
Share on other sites

How is the activity in the art developpement going didn't see mutch or is it going good behind doors? love to see more in Alpha 17.

There's a major improvement that's being worked behind doors, but still too soon to show off. But it's a fact that the Art department needs more active members and contributors, the amount of active people it's low compared with other alpha cycles.

Link to comment
Share on other sites

Ah I understand Erik, I took an unannounced trip to Pennsylvania and was without internet for a month. Needless to say I had no way to tell you guys I was gone.

Seeing you have a use for me now, I'd say I'm back into the Art department! I learned how to animate and everything!

  • Like 4
Link to comment
Share on other sites

Ah I understand Erik, I took an unannounced trip to Pennsylvania and was without internet for a month. Needless to say I had no way to tell you guys I was gone.

Seeing you have a use for me now, I'd say I'm back into the Art department! I learned how to animate and everything!

Welcome back , Military settlements are not finish specially Egyptian.( actual model can be used for mercenaries)
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...