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anticheat


DGMurdockIII
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is there going to be any sort of anticheat protction made for online game or would you use a anticheat system that allready out there like

http://www.useitbetter.com/fairplay/

battleye - http://www.battleye.com/http://www.battleye.com/

nProtect GameGuard - http://www.nprotect.com/v7/b2b/sub.html?mode=gamehttp://www.nprotect.com/v7/b2b/sub.html?mode=game

X-Ray Anti-Cheat - http://www.xraygaming.com/

punkbuster - http://www.punkbuster.com/

Edited by DGMurdockIII
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The game is already pretty anti-cheat. Any cheat that changes the simulation side is blocked, as all players calculate all simulation events.

Next to that, we also plan to compare the hashes of the binaries, to see if they're not modified.

The remaining cheats are stuff like revealing the map (reading commands.txt, and replaying it in real time), or faster clicks. Though the game is more about tactics than fast clicks.

Those apps you mentioned, they won't work against revealing the map either. So we're on our own there.

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The problem is that everything can be done outside the game. The commands.txt is a separate file, and you can read it with a modified version of the game to give you a visual replay. There's no way we could stop the game to be modified if it's ran separately.

We could stop writing the commands.txt (not for now, as it's very handy for debugging), but even then, they could read the network traffic, and the game wouldn't notice it. There isn't really a lot we can do against it. The map info is on your computer, and gets send around, so if you put enough effort into it, you can read it.

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