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i setup a match "carthage vs Britons" "i am Carthage" i only lauch an attack of Hayyal Rahum Maisili ┬Ěnumidian calvary"1 i kill all enemy men avaible after i defeat the enemy barracks after i fill all women, here no huge bug happens, but after i pay a tribute "trying to return my enemy" the enemy builds a CC nears to my territory "i build a colony, metal & stone good mining" y destroy this CC and after CC death a bug happens

before it i gat this bug

TypeError: gameState.getOwnunits is not a function  ([object Object],[object Object])@simulation/ai/aegis/headquarters.js:234  ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1047  ([object Object])@simulation/ai/aegis/aegis.js:172  ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 234TypeError: gameState.getOwnunits is not a function  ([object Object],[object Object])@simulation/ai/aegis/headquarters.js:234  ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1047  ([object Object])@simulation/ai/aegis/aegis.js:172  ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 234TypeError: gameState.getOwnunits is not a function  ([object Object],[object Object])@simulation/ai/aegis/headquarters.js:234  ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1047  ([object Object])@simulation/ai/aegis/aegis.js:172  ([object Object],2,[object Object])@simulation/ai/common-api/baseAI.js:79ERROR: JavaScript error: simulation/ai/aegis/headquarters.js line 234
  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7...Error printfing console message (buffer size exceeded?)WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue.js line 53TypeError: this.queue[1].isGo is not a function  ([object Object])@simulation/ai/aegis/queue.js:53  ([object Object])@simulation/ai/aegis/queue-manager.js:364  ([object Object])@simulation/ai/aegis/aegis.js:184  ([object Object],1,[object Object])@simulation/ai/common-api/baseAI.js:81WARNING: JavaScript warning: simulation/ai/aegis/headquarters.js line 886reference to undefined property gameState.getEntityLimits().DefenseTowerERROR: JavaScript error: simulation/ai/aegis/queue-manager.js line 127TypeError: elem.getCost is not a function  ([object Object])@simulation/ai/aegis/queue-manager.js:127  ([object Object])@simulation/ai/aegis/headquarters.js:462  ([object Object])@simulation/ai/aegis/base-manager.js:747  ((function (ent) {"use strict";if (ent.position() === undefined) {return;}if (ent.hasClass("Worker")) {var types = gameState.ai.HQ.pickMostNeededResources(gameState);ent.setMetadata(PlayerID, "subrole", "gatherer");ent.setMetadata(PlayerID, "gather-type", types[0]);if (gameState.turnCache["gathererAssignementCache-" + types[0]]) {gameState.turnCache["gathererAssignementCache-" + types[0]]++;} else {gameState.turnCache["gathererAssignementCache-" + types[0]] = 1;}if (self.willGather[types[0]] !== 1) {gameState.ai.HQ.switchWorkerBase(gameState, ent, types[0]);}} else {ent.setMetadata(PlayerID, "subrole", "hunter");}}))@simulation/ai/common-api/entitycollection.js:163  ([object Object])@simulation/ai/aegis/base-manager.js:7.
Edited by feneur
added spoiler tags
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