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@Hog

I wouldnt mind if we had a choice to play that way but only if the current food system is kept as an option. That is my stance on most gameplay changes, Im fine with them aslong as they dont completely replace another on so I have a choice between the original and the new way of playing.

 

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Here's some suggestions I have for the game. I've tried to avoid obvious ones (like improved pathing), but probably many of them have been discussed before. BUGS (1) When constructing buildi

This is my feedback regarding Promotion Animation: I don't like it. How about following the Red Alert 2 tradition? A Promotion Visual popping over the unit's head It's a little bit like the Move

A Compass for the Map. No need to explain why it's a Nice-to-have. But what I kind of want as a consequence is to make that gold map border a little bit thicker so that I could use it to rot

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  • 5 weeks later...

I really like this option that's why I hope resources regenerates even in smaller and slower amount. 

When you play AI for long hours or maybe infinite hours the map looks so bad.

i know it's hard to ask for more but I hope they implement some fans view especially for the single player type of gamers.

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Been following the developments since couple months ago and decided to try if it works on my pc last Saturday and it did! The 21. Spent 16 hours average everyday from the beginning until Tuesday! darn I better get a life...

Though there was issue lately and posted it on YouTube and thanks to Mr. Johnson I will try his suggestion or find some solutions coz it worked perfectly until yesterday. My favorite games are RTS like RoN (maybe 10k hours since gamespy), AoE, Stronghold, Civ5, EE 1or 2. Played some but don't like magics. I LIKE PLAYING AGAINST AI and I'm sure lots of gamers too! 

My observations, hopes and wishes:

1. Make bigger maps and like my favorite game RoN or AoE 1v1 or less player games should be able to play on bigger maps up to maximum size. On RoN once you set any game on a particular map the size changes from arena to maximum. 

2. I really like walls(Stronghold) especially if foot units can stay there. Wall towers with stairs or opening like one on defense towers. Outposts should be climable, maybe laddered. My single archer inside it can even maintain hit points and safe inside enemy territory even if 4 foot units trying to destroy it! Fun though. I love "moats" hope we can have it. 

3. Resources regenerates even for a trickle especially on areas with less activity. This way map will not look like dull if you want to enjoy having fun with AI. In Stronghold trees regenerate! Fish too should regenerate! As with other posters say farms should decay and must cost resources to reconstruct. Mineral deposits generates in some circumstances. If we get resources from ruins why not on destroyed buildings haha etc. BtW I love same resources collection from ruins etc. I love how Stronghold resource gathering! Raiders are annoying but one of the best part of the RTS. Some less economic favor civs should benefit for the kills not only on resource gatherers but also on combatants and destroyed structures or any pillage or civic center sacks  

4. Why not merchants generate roads like in RoN? Land trades use roads even combatants use roads, bridges or even tunnels. Speaking of tunnels I love those tunnelers on Stronghold. Since we are using barter why not indicate barter on the market interface? Can't we use gold or any form of currency for trading on the gameplay?

5. Make purchase of units increase in price as the number of units increases like in RoN so as not to spam too many units early on. It becomes messy and micromanagement becomes less relevant.

6. RoN's interface is very nice AoE 2 also. The obstruction on the gameplay is minimal. The minimap  in the middle. Economic interface in the upper left corner showing resources activity including resources assignment but collapsible. There is score or team activity on the lower left and change in patterns as to choices. 

7. Some buildings especially wonders are too big!

8. No unit conversion? Even generals and heroes can be captured in real time!

These for now but so far I really enjoy playing it despite some issues and for as long as the game launches I will play the single player mode. So far hardest AI is not hard to beat though the only map I like to play and experiment with different civilization is the Mediterran. 

Thanks for having this game and hope hard copies can be available too when the game becomes Beta! Not to boast I spent more than $500 on LoTR cd/DVDs. I really appreciate the efforts of the developers of this game. Had my little donation already...

 

 

 

Edited by Servo
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1-for now we have Lag on gigantic map, I'm not sure but we can go far to our own maximum size. @FeXoR can help me with that question?

2-ladder to climb walls need a lot of code and modify the pathfinder.

3-many time ago the time decided say no to regeneration, but still open in discuss each time a player ask for that.

4-I'm not sure how difficult can be that, remember RoN isn't a full 3D engine. Our game is full 3D. With sappers we discuss that and its possibly but again another things hard to implement easily. Metal represent gold, silver, iron, copper, bronze.

about tunnels.

5-I'm against this, the game is not based in RoN, and that one things why RoN wasn't funny for me, probably implement this broke the meta and take lot of time, if will be implement must be in mods. 0 A.D is based in AoE series, mostly influencies by AOK and AoM.

6- yes I love RoN interface and alerts to but for now no are plans to evolving a new interface, we evolving in A16-17 and previously in A8-9. The evolving his open but we are evolving with our 3D art and create more high resolution icons.

7-that's we call wonders, and have their own real scale compared with our real scale about 2/3, isn't planned change that.

 

8- one my favorites topic of all the time, the team says no and another guys (like me) say yes, but we must have first many features in gameplay , before implement a monk conversion. Because the game needs several situation where an entity pass for one player to another. I give the technical discuss to you have an idea how hard to implement is it, but will be funny for devs and modders

http://trac.wildfiregames.com/ticket/997

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Thanks for having this game and hope hard copies can be available too when the game becomes Beta!

Hard copies can be avaible?

Edited by Lion.Kanzen
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I think most designers and expert players are focused more on multiplayer types of  gameplays but if you consider the percentage of players (multi/single) online on a gaming platform (like steam) how many plays the multi and how many plays the single player on RTS games? I guess there are more players playing against AI. Most of the time I play online against AI with friends the game goes through to finish with minimal problem or no gameplay problem at all while if I play with friends who are good players the game have so many issues like lag or crashing etc. Sometimes you finish the game but you make enemies due to loss or disappointment. Now you want to play multi but there's no room that matches your liking what will you do? If you're intermediate player and the available rooms are for pros, noob, friends and known only what will you do? There are so many instances where what your option at those situations is to play AI. 

I based this experience by playing RoN coz I like the game than any others like AoE, Civilization, Stronghold, Empire Earth and other medieval RTS games. We have different likes but I hope you guys make this beautiful game playing against AI more interesting and challenging. Every time I logged on to play RoN I can see around average of 500 players online but how many rooms are playing multi? Not even close to 50 people. Sometimes it reach around 1000 and sometimes peak at 3 to 4 thousands how many plays multi? Maybe not even close to a hundred! I started playing this game last Saturday and I logged ridiculous hours already playing against AI. Prior to this I was averaging 5 hours on weekdays and close to 8 hours on weekend days playing just an "assasin" game against AI on RoN. I played so many hours on AoE 2, Civ5, Stronghold 2, Empire Earth and LoTR but since I started playing 0AD it seems like I going to spend countless hours on this and much more than any other game. 

I had so many wishes for the game to have but I guess I will be enjoying this game more with just a bigger map and road generating merchants or any possibility that roads can be established between civic centers. "Moats" are good bonus too!:mellow:

Edited by Servo
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Hi @Servo !

@Map sizes: The biggest maps in 0 A.D. (original content only) are 512x512 terrain tiles ("Giant" for random maps).
There are several maps available of that size (Likely not a complete list!):
- Scenarios: Necropolis, Peleponnesian War
- Skirmishes: Two Seas
- Random maps: All (change the map size option on the bottom right to "Giant")

Bigger maps are possible (2084x2048 tile maps has been reported to be played on) but I wouldn't recommend it.

I also like regenerating resources/living maps (y)

Have a pleasent stay ;)


 

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Awesome! Maybe I was too lazy to explore and navigate game options but there it is the bigger maps! Though it's hard to choose which one to use before launching the game for an enjoyable long game because it's random. Anyhow inconvenient as it maybe because I have to launch, save and reload the best map that I like to play but it's ok. Loaded one medium map and it was really nice! Like an Amazon forest with plentiful resources!  The map is Rouen. Bravo! I can choose map now by using random in map type and I could adjust the size! 

I could use the Athenian bonus to build walls on neutral territory so the map will not be denuded in a very very long game!

 

 

Edited by Servo
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11 minutes ago, Gandulf said:

The battering ramms are too powerful. 2 of them can destroy 1 civ center and a few towers, still having more than half hp. And that is without the upgrade. The resistance and/or hp should be lowered, but the attack is ok since it's a close-range siege. 

They are really weak against units wich deal Hack damage (swordmen for example, champion spearmen or slingers are not so bad at it too).

So the attacker and the defender must do strategic/tactical choices.

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Yeah, Siege Walls aren't really that big of a deal to prevent the Romans from having the Sentry Tower. It isn't even that big of a deal for me if the Romans can't build the Sentry Tower, since I don't really use them. It just seems like a waste for them to not be buildable when the model is available.

Also, the Entrenched Army Camp could use some attention, the order of the units in the training list is different from the Barracks and the Eques Socius (Italian Allied Cavalry) was never added to the training list.

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10 hours ago, sphyrth said:

A Compass for the Map. No need to explain why it's a Nice-to-have.

Compass.png

But what I kind of want as a consequence is to make that gold map border a little bit thicker so that I could use it to rotate the camera angle and (therefore) the map.

also pings on the minimap, different color for resources since they are hard to find. Animals to hunt are hardly recognizable in the minimap, and when a player has yellow color, it is harder to see blinking white dots when underattack, and yellow is easly be confused with a metal mine.

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Darker Brown for animals, in that way they won't confuse with terrain, and same color can apply for bushes too since they its food aswell, actually bushes have same color of the orange player, or maybe pink, like the color of the meat. Stone is ok, and metal and yellow player color could swap colors since with a darker yellow, a blinking white dot could be seen easier than a lighter tone and, in my opinion, it is more eye candy than the actual yellow color :P

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On 03/02/2017 at 0:49 PM, Grugnas said:

Darker Brown for animals, in that way they won't confuse with terrain, and same color can apply for bushes too since they its food aswell, actually bushes have same color of the orange player, or maybe pink, like the color of the meat. Stone is ok, and metal and yellow player color could swap colors since with a darker yellow, a blinking white dot could be seen easier than a lighter tone and, in my opinion, it is more eye candy than the actual yellow color :P

You don't provide a color set ;-)

else: https://wildfiregames.com/forum/index.php?/topic/20753-new-minimap-colors/#comment-316452

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